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How to Set Up a RuneScape: Dragonwilds Dedicated Server

Dragonwilds got PC dedicated servers in its March 2026 update, with crossplay support arriving at 1.0 launch on September 15. Here's how to stand one up.

NXNxeonNxeon editorialAugust 31, 2026 4 min read
Quick answer

Dragonwilds got PC dedicated servers in its March 2026 update, with crossplay support arriving at 1.0 launch on September 15. Here's how to stand one up.

Topic
Gaming
Read time
4 min read
Covers
dragonwilds, runescape, game-servers
Last updated
August 31, 2026

RuneScape: Dragonwilds — Jagex's open-world survival spin-off set in Gielinor — picked up official dedicated server support in its March 2026 "Dowdun Reach" update, after previously being host-and-play only. That matters if you play with a group: a dedicated server keeps the world running whether or not the host is online, and at full 1.0 launch on September 15, 2026 the same dedicated server will host PC, PlayStation 5 and Xbox players together in one crossplay world. Dragonwilds has already passed a million copies sold in Early Access, so this isn't a niche title — it's just a very new one to self-host.

What you'll need

  • A Linux VPS running Docker (Ubuntu 24.04 or Debian 12 both work fine).
  • At least 4 GB RAM for a small group — Dragonwilds' own sizing guidance is roughly 2 GB base plus 1 GB per player, and the server is currently hard-capped at 6 concurrent players.
  • Your Steam64 ID if you want in-game admin/owner powers on your own server.

Step 1: Install Docker

curl -fsSL https://get.docker.com | sh
mkdir -p /opt/dragonwilds

Step 2: Run the server container

Dragonwilds ships a native Linux dedicated server binary, so no Wine layer is needed here (unlike several other titles in this wave). A minimal launch command looks like:

docker run -d --name dragonwilds --restart unless-stopped --stop-timeout 30 \
  -p 7777:7777/udp \
  -e OWNER_ID='YOUR_STEAM64_ID' \
  -e ADMIN_PASSWORD='changeme12' \
  -e SERVER_NAME='My Dragonwilds Server' \
  -e DEFAULT_PORT='7777' \
  -e MAX_PLAYERS='6' \
  -v /opt/dragonwilds:/home/steam/server-files \
  indifferentbroccoli/runescape-dragonwilds-server-docker:latest

Step 3: Set OWNER_ID (don't skip this)

OWNER_ID is your own Steam64 ID and is the single most important setting: it's what grants you admin commands in your own world. The server boots fine without it, but you'll be a regular player on your own server until you set it — find your Steam64 ID from your Steam profile URL or a converter site, then redeploy the container with it filled in.

Step 4: Open the port

Dragonwilds' dedicated server listens on UDP 7777 by default:

sudo ufw allow 7777/udp

Share your VPS's IP and port with your group and the world is joinable.

Sizing your server correctly

Because Dragonwilds is capped at 6 players, you don't need to guess at scale the way you would with an open-ended survival game:

  • 4 GB RAM / 3 players — a small co-op group exploring together.
  • 6 GB RAM / 5 players — the sweet spot for most friend groups (our most-picked tier).
  • 8 GB RAM / 6 players — the full player cap with headroom for base-building and boss encounters.

Because Dragonwilds is still Early Access-adjacent software with frequent content patches, keep a couple hundred MB of free RAM above whatever tier you pick — new updates sometimes raise memory use before they're optimized down.

What full 1.0 (September 15) changes for your server

The current dedicated server is PC-only. From the 1.0 launch, the same server will accept PlayStation 5 and Xbox Series X|S players in the same crossplay world — no reconfiguration needed on your end, just an update to the server binary when Jagex ships it.

Backing up your world

Dragonwilds saves to the mounted /opt/dragonwilds directory on the host. Snapshot that directory on a schedule (a simple cron job running tar is enough) before any major update, since a bad patch on a brand-new dedicated server feature is exactly the kind of thing worth having a rollback for.

Keeping it online 24/7

The --restart unless-stopped flag in the launch command means Docker automatically brings the container back up if it crashes or the host reboots — you don't need a separate systemd unit or a screen session the way you would for a bare-metal server process. To check on it at any point:

docker logs -f dragonwilds
docker stats dragonwilds

The first tails the server's live console output (useful right after a restart to confirm it came up clean); the second shows real-time RAM and CPU use, which is the quickest way to tell if you've under-provisioned your tier.

Troubleshooting common issues

  • Container exits right after starting: run docker logs dragonwilds — this is almost always a bad or missing OWNER_ID/ADMIN_PASSWORD value, or the image still finishing its first-boot SteamCMD download.
  • "Address already in use" on port 7777: something else on the host is bound to that UDP port. Either stop the conflicting service or remap the container's port (e.g. -p 7778:7777/udp) and share the new port with your group.
  • Can't find your Steam64 ID: open your Steam profile, and if it shows a vanity URL rather than numbers, use any reputable SteamID converter site — you want the 17-digit "SteamID64" format specifically, not the shorter SteamID2/3 formats.
  • World resets after a redeploy: confirm the -v /opt/dragonwilds:/home/steam/server-files volume mount is present in your docker run command — without it, save data lives inside the container and disappears the moment it's recreated.

Ready to run one yourself? Nxeon's RuneScape: Dragonwilds server hosting ships this exact Docker setup pre-configured on NVMe VPS instances, so you can go from order to a joinable world in a few minutes instead of hand-rolling the container yourself.

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