Your Counter-Strike 1.6 server, online in about a minute.
Pick ReHLDS + AMX Mod X or Vanilla HLDS, browse 9 Counter-Strike 1.6 mods on NxLabs, and play behind five layers of DDoS protection.
- Live in about a minute
- Five-layer DDoS defense
- Daily restore points
- Cancel or resize anytime
· Cancel anytime
Need more than 6 GB? We’ll build you a custom server →
Lag-free, even under attack.
Game servers are DDoS magnets: a rival server, a banned player or a bored kid can flood yours. Every Nxeon game server sits behind the Nxeon Shield, so attack traffic is scrubbed before it ever reaches your world.
Diagram: traffic from the internet passes through Cloudflare, AWS Shield, Azure DDoS Protection, OVHcloud VAC and NX Sentinel. Attack traffic is removed at each layer, and only clean traffic reaches your isolated server.
- 01
Global Anycast EdgeCloudflare · L3 · L4 · L7
Floods are absorbed across a planet-scale anycast network, hundreds of cities deep, long before they reach our regions.
- 02
Hyperscale Flood AbsorptionAWS Shield · L3 · L4
Elastic hyperscale capacity soaks up SYN floods, UDP reflection and amplification attacks at the network layer.
- 03
Adaptive Traffic ProfilingAzure DDoS Protection · L3 · L4
Machine-learned traffic baselines tune mitigation to each workload in real time, with no manual thresholds to babysit.
- 04
Game-Grade ScrubbingOVHcloud VAC · L3 · L4 · UDP
Purpose-built UDP filtering keeps game ticks smooth and players connected, even in the middle of an attack.
- 05ProprietaryNX Sentinel™Nxeon · L3 to L7
Our in-house engine fingerprints every flow, applies zero-trust packet inspection and adaptive rate-shaping, and self-tunes firewall rules the moment attack patterns shift.
Choose your world
Pick a size, tell us how you’ll play, and see exactly how much room you’ll have.
Bigger than 6 GB? We’ll build it with you.
Tell us about your community and we’ll size and quote a setup around it: more memory and CPU than our largest plan, a network of linked servers, or dedicated hardware.
- Sized to your player count and mods
- Multi-server networks and proxies
- Help moving your existing worlds
Running a big community?
When you outgrow 6 GB, or need a whole network of Counter-Strike 1.6 servers, we’ll design a setup around your players, your mods and your growth. Tell us what you’re running and we’ll size and quote it.
Every server type, one switch
Choose how your Counter-Strike 1.6 server runs when you deploy it.
ReHLDS + AMX Mod X
Recommended — Metamod + AMXX admin/plugin stack.
Vanilla HLDS
No plugins, closest to 2003 defaults.

9 Counter-Strike 1.6 mods on NxLabs
CS 1.6's GoldSrc engine has no Steam Workshop — Metamod and AMX Mod X plugins (the same stack every serious 1.6 community runs) are preinstalled, and further plugins drop into the plugins folder. Full file/SFTP access to the AMXX plugins and cstrike folders — no one-click installer, same as every GoldSrc server industry-wide.
AMX Mod X
Core · GitHub
Half-Life 1 scripting & admin mod loader — required by nearly every CS 1.6 plugin.
ReHLDS
Core · GitHub
Enhanced HLDS engine replacement — bug fixes, security patches, optimizations.
ReGameDLL_CS
Core · GitHub
Enhanced server-side GameDLL for CS 1.6 and Condition Zero.
PluginyCS BasePack
Admin · GitHub
Curated stable base pack (ReHLDS+ReGameDLL+ReAPI) for Linux servers.
ReAPI
Core · GitHub
AMXX module exposing ReHLDS/ReGameDLL APIs to other plugins.
ReDeathmatch
Gameplay · GitHub
Deathmatch-style respawns, gun selection and spawn protection.
ReUnion
Compatibility · GitHub
Lets non-Steam (protocol 47/48) clients connect to ReHLDS servers.
ReVoice
Compatibility · GitHub
Voice transcoder fixing voice chat between non-Steam and Steam clients.
Zombie Escape
Gameplay · GitHub
Popular Zombie Escape gamemode built on ReHLDS/ReGameDLL/ReAPI.
From click to playing in about a minute
- 0sPick your world
Server type and size, all on one page.
- ~10sCheck out
Pay by card or wallet. No setup fees.
- ~45sYour server boots
We install Counter-Strike 1.6.
- ~60sJoin and play
Copy your address into the game and you’re in.
Before you deploy
The questions people ask right before they start.
Which size do I need?
Counter-Strike 1.6 comes in 4 sizes: 1 GB (recommended for 16 players) at $3.99 a month, 2 GB (recommended for 24 players) at $5.99 a month, 3 GB (recommended for 32 players) at $7.99 a month and 6 GB (recommended for 51 players) at $13.99 a month. The picker above recommends one for your player count and mods, and you can resize later.
Will my server lag?
Your server runs on NVMe hardware, and the size picker recommends enough memory for your players and mods. If you grow, resize from the panel in a click.
What happens if my server gets attacked?
Every game server sits behind the Nxeon Shield: five layers of DDoS filtering that scrub attack traffic before it reaches your server.
Are my servers backed up?
Switch on scheduled backups in your server’s panel and it keeps the last 2 daily restore points, ready to roll back to.
Can I install mods and plugins?
CS 1.6's GoldSrc engine has no Steam Workshop — Metamod and AMX Mod X plugins (the same stack every serious 1.6 community runs) are preinstalled, and further plugins drop into the plugins folder. Full file/SFTP access to the AMXX plugins and cstrike folders — no one-click installer, same as every GoldSrc server industry-wide.
Can I change size later?
Yes. Resize from the panel whenever your community is ready.
Where are the servers?
Counter-Strike 1.6 servers run in Germany and Singapore. Pick the region closest to most of your players when you deploy.
Do you offer custom servers for big communities?
Yes. If you need more than 6 GB, a network of linked servers or dedicated hardware, talk to us and we’ll size and quote a custom setup.
Can I cancel anytime?
Yes. There’s no lock-in.
Your server is waiting.
Live in about a minute. DDoS protection and daily restore points included. Cancel anytime.