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AAI Programmable Structures

EBy Earendel

Adds scanning and control structures based on other mods installed. Includes a Tile Scanner by default that can the contents of tiles. Can scan and place Zones with AAI Zones mod. Can scan and control vehicles and their data with AAI Programmable Vehicles mod.

AAI Programmable Structures

Description

Title: AAI Programmable Structures Short Description: Adds scanning and control structures based on other mods installed. Includes a Tile Scanner by default that can the contents of tiles. Can scan and place Zones with AAI Zones mod. Can scan and control vehicles and their data with AAI Programmable Vehicles mod. Name: aai-programmable-structures Mod State: Alpha Dependencies: Base, AAI Signals >= 0.1.1, AAI Zones >= 0.1.1 Discord: https://discord.gg/GDvxHgXjkk Patreon: https://www.patreon.com/earendel The mod portal discussion section is not checked regularly so use the forums if you want a message to be seen.

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Long Description

The Programmable Structures mod allows you to automate your base in ways not normally possible in Factorio. The structures are mainly focussed on scanning data from the world, or using that data to make changes to your base or vehicle behavior. Programmable Structures was developed for AAI Programmable Vehicles mod, but can be a very useful addition to any factory.

Structures

Tile Scanner Zone Scanner (Requires AAI Zones) Zone Controller (Requires AAI Zones) Unit Scanner (Requires AAI Programmable Vehicles) Unit Controller (Requires AAI Programmable Vehicles) Unit Data Scanner (Requires AAI Programmable Vehicles) Unit Data Controller (Requires AAI Programmable Vehicles) Vehicle Deployer (Requires AAI Programmable Vehicles) See the forum thread for the input requirements and potential outputs of each structure.

Coming Soon

Blueprint Controller

#Notes For performance reasons only a certain number of programmable structures are processed each tick. This means that as you place down more structures they work more slowly. This is intentional and promotes using fewer structures in more intelligent ways. If you need to you can change this number by editing the max_structs_per_tick = 10 value to something higher.

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