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🌐Khemia: Age of Alchemy

GBy GabeWithGlasses

Khemia is a barren planet, with strange energies pulsing below the sand. Here, you must harness the power of Alchemy: Breaking materials down into magical energy and reconstructing them. Glyphs act as pipes, allowing you to transport energy, but placing them is often more art than science. As your factory grows, connecting glyphs becomes a unique puzzle. Alchemy also unlocks useful new tech, like spoilage-preventing brine tanks, massive cargo cranes, and surface-to-orbit teleportation.

🌐Khemia: Age of Alchemy

Description

#Welcome to the planet Khemia!

Are you prepared to learn the ancient art of Alchemy?

Harness the volatile Kausimatic crystals! Construct vast networks of glyphs! Master new logistics, like Cargo-Cranes and Teleportation!

Tons of new features and content!

New Planet: Khemia

A vast desert, with lots of room to build. Filled with the remains of alchemical contraptions. It includes a full research tree with lots of new tech to unlock. You can visit from an existing save, or start a new playthrough on Khemia using the included scenario

New Crafting Machines:

Alchemy comes with 3 new machines to play with, each with a unique function

*The Extractor* uses kausimatic crystals to pull magical energy out of mundane substances

*The Transmutation Chamber* is where most alchemy happens. It can combine magical energies to create new ones, or split them apart again.

*The Synthesis Chamber* reduces magical substances back into mundane substances like iron, copper or plastic.

##Glyphs Glyphs are special pipes that transport magical energy. They can only be built in certain configurations, so you'll need to think creatively to connect everything together. As you progress, you'll unlock new glyphs!

##New Logistics Options: As a reward for mastering alchemy, you'll gain access to a powerful new logistic option!

*Cargo Cranes* carry shipping crates between cargo zones. They can also be put on rails for further reach

*Shipping Crates and Cargo Zones* Each Shipping Crate is a 2x4 box that can hold 25 stacks of any item. Each Cargo zone holds one Shipping Crate. The zones can be configured with requests and signal filters which will be fulfilled by nearby cranes. Crates are added or removed from a zone manually with the toggle button at the top of the UI

*Orbital Teleportation* is an alternative to rockets. Telepads can send loads of cargo into space easily. Simply place a Cargo-zone on a space platform, and Telepad on the planet. Nearby cranes will use the telepad to transport shipping crates to and from the space-platform directly!

*Batteries* are similar to crates, which allow cranes to carry magical energy from place to place

###Brine Tanks Finally, there's the brine tanks. A new form of storage that un-does spoilage! Simply keep it full of brine, and it will refresh anything placed in it. It can also be configured to auto-eject items that are 100% fresh (And it incubates any lifeforms that you happen to place in it)

This is my first mod, so please leave your feedback in the discussion section!

Happy Transmutating!

Credit to Malcolm Riley for the Lead Ingot Sprites https://github.com/malcolmriley/unused-renders

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