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Angel's Space Age Compatibility
JBy joihoin
Compatibility patches for Angel's mods with Space Age.
Description
Want to play Angels addons and Space Age all at once? Me too! The problem is that it isn't really meant to be played like that. I have added some tweaks to fix game-breaking issues:
Compatibility
- Merge Space Age carbon (e.g. from asteroids) with Angels Carbon
- Adds new recipe for Firearm Magazine that uses Iron Plates and Carbon, which can be automated on space platforms
- Biolabs require Lab 2 and Alien Lab to build (if present from bobtech)
- Add void recipes for the new fluids (e.g. Ammonia) to either Flare Stack of Clarifier, where appropriate
Fulgora
- Fulgora oil oceans now output Crude Oil instead of Heavy Oil. This can be refined into Naphtha and Fuel oil required to make most Fulgoran tech.
Vulcanus
- Sulfuric acid geyser now output angels sulfuric acid. This makes it compatible with coal cracking, steam and tungsten carbide recipes.
- WARNING! Make Simple Coal Liquefaction output Base Mineral Oil instead of Naphtha. This allows you to create Lubricant needed for Vulcanus tech.
WARNING!This will break existing Vulcanus setups as I cannot safely migrate Naphtha into Base Mineral Oil. You will have to manually clear the pipes and
loader_mini_1x1
- Better compatibility with "Turbo Transport Belts" of
boblogisticsandloader_mini_1x1, making MK4 and MK5 loaders available earlier. - Flip the colors of MK4 and MK5 to adhere to the Angel/Bob colorscheme. MK4 is now purple and MK5 is green.
Balancing
- Rocket parts cost is reduced.
- Reduce cost of Low Density Structures, Rocket Fuel.
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