Black Rubber Belts - Remastered
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0 and 2.1, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0/2.1. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Description
Reskins belts with a dark rubbery theme!
Give your belts a sleek dark look with this mod. I took the time to make it compatible with factorio 2.0 and space age! The changes are cosmetic only - belt recipes and other properties are not changed.
Originally built by Deadlock989 for Industrial Revolution 3, the mod was marked as deprecated, and forgotten... But thanks to stubborn appreciation, it's back now!
Customizable!
Mod settings let you customize how your belts look! Current options include:
- *Arrows*
- Vanilla style arrows *(default)*
- No arrows
- *Arrow Spacing* (if arrows are active)
- Tier-based arrows *(default)*
- Basic belt arrows for all
- Fast belt arrows for all
- Turbo belt arrows for all
- *Stripes*
- No stripe *(default)*
- Thick stripe (inspired by Arrowless Belts) *(arrows appear inverted)*
- Thin line (inspired by Arrowless Belts)
- Side stripes (an inverted version of "Thick stripe")
- Full paint *(arrows appear inverted)*
- Prismatic (inspired by Prismatic Belts)
- *Side rails*
- Vanilla steel for all *(default)*
- Alternate material bases (IR3 metals + tungsten)
- Tier-based colored rails, perfect to distinguish arrowless belts
- *Glows* (Inspired by Belt Glow. Disabled by default.)
- Glowing arrows
- Glowing stripes
- Glowing belt rails (only if colored belt rails is enabled)
- *All glow options can be independently turned on/off.*
- *Belt direction indicator*
- Standalone mod. Marked as a "recommended" dependency. Can be toggled on/off in the "per player" settings.
- When holding a transport belt item/ghost in the cursor, draws a yellow arrow in the direction the belt is going to be built in.
- When hovering a placed transport belt entity/ghost with an empty cursor, draws a green arrow in the direction of the hovered belt.
- *Useful if you're having trouble telling which direction a belt is going when building belts or looking at belt ghosts.*
We're open to more ideas for more customization options! Please let me know if any bug shows up!
Warning: This mod uses layers for belt animations and only high resolution spritesheets are provided. It is not recommended if you have a PC that struggles to render the vanilla game.
Compatibility
Compatibility with modded belt types may be added as requested, or by the other mod itself. (Note: Belts with a throughput >60 items/s use the Turbo belt's animation as default. Belts with a throughput <20 items/s use the basic belt animation as default.)
- Advanced Belts: Advanced, Elite and Hyper belts added
- Bob's Logistics: Bob's basic (alt base: iron), Bob's turbo and Bob's ultimate belts added
- Matt's Logistics or NovaW's Ultimate Belts: Ultra fast, Extreme fast, Ultra express, Extreme express and Ultimate belts added
- Lignumis or Wooden Logistics: Wood belts added (alt base: wood)
- Castra and Castra prime: Military belts added (uses turbo belt animation ; alt base: nickel)
- Space Exploration: Space belts added. *Deep space belts remain untouched.*
- Krastorio 2 (Spaced Out): Advanced belts and Superior belts added (alt base: tungsten, to mimick immersite).
- One More Tier: the one extra tier of belts added.
- Factorio+: Basic, Turbo (custom) and Supersonic belts added.
- Planetaris: Arig: Hyper belts added.
- Iridescent Industry: Iridescent transport belts added. (alt base: tungsten)
- Beyond Belts: Full compatibility added *on their side.*
- Aegis & Bellicos: Space transport belts added.
- Xander Mod 4: Crude belts and expedite transport belts added.
- Ultracube: Age of Cube and Age of Space: Ultra transport belts added.
- [Aquilo Overhaul: Lithium Battery](): Ultra-fast transport belt added. (This compat also works for Promethium Belts)
*Note: Arrowless belts styles and a Belt Glow option are* *already included* *in this mod. Thus to avoid conflicts, these mods are marked as* *incompatible**.*
WIP features and ideas
These are features that have yet to be coded and/or added. Please feel free to suggest more in the discussion page!
- An arrow option with thick plates covering the middle part of a belt segment
- Higher tiers of belts would have either more spaced out plates or longer lines.
- Modded belt types to add eventually, in no particular order (will be added if requested):
- Quantum Belts
- Slow Belts
- [Uranium Logistics](https://mods.factorio.com/
Ratings & reviews
Sign in to leave a rating or comment.