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Customizable Circuitry for Bob's
ZBy Zengineer
Customize circuit network component recipes and tech for Bob's Electronics mod. For early circuitry or even hardcore endgame combinators.
Description
Customizable Circuitry for Bob's
Customize recipes and tech for circuit network components (wires & combinators [incl. speaker & power switch]) with Bob's Electronics mod. Can be used for early circuitry or even for hardcore endgame combinators, because why wouldn't you.
Available startup settings:
- Cable and circuit type for wire recipes can be selected. (Default option will be used in recipes if an unavailable component has been chosen)
- A new setting to align the other logic components recipes with the wires recipes. (The old 'Cheaper combinators' setting will be overridden by this and will be removed in the future)
- A new setting to adjust the technology for circuit network:
- attempts to incorporate the cable and circuit selection into the prerequisites and tech cost.
- Probably best used with Angel's mods.
- SeaBlock/ScienceCostTweakerMod compatible.
- Examples:
- when used with copper cable or basic circuit board, the tech will have logistic science pack removed and some prerequisites changed.
- silver cable adds silver smelting as prerequisite and chemical science pack to the tech. Same goes for the circuits.
- without SeaBlock installed, rubber and insulated cable unlocks will be spread across wood processing 1 and electronics.
- with ScienceCostTwearkerMod/SeaBlock(Pack) installed, the circuit will be limited to processing-unit
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