Click to Move
Allows players to middle click to move their character to a destination.
Description
Click2Move for Factorio
A quality-of-life mod that enables point-and-click movement for your character and vehicles. Inspired by ARPG and RTS games, simply click where you want to go, and the pathfinder will take you there.
Features
- Point-and-Click Movement: Use a mouse click to set a destination for your character or the vehicle you are driving.
- Path Queuing: Hold Shift while clicking to queue up multiple destinations.
- Numbered Destinations: Queued destinations are numbered on the map so the route order is visible at a glance.
- Vehicle Support: Works seamlessly whether you are on foot or in a vehicle.
- Visual Path: See the calculated path drawn on the ground, so you know exactly where you're headed.
- Destination Marker: A crosshair marks your final destination.
- Movement GUI: A small panel appears in the top-left showing your current destination and the number of queued goals. It also includes a "Cancel" button to immediately stop all automatic movement.
- Shortcut Mode: Toggle Click2Move on or off from the shortcut bar.
- Stuck Detection: If your character or vehicle gets stuck, the mod will automatically attempt to find a new path to your destination.
- Configurable: Customize the mod's behavior through a variety of settings in the "Mod settings" menu.
How to Use
- Move: Press Mouse Button 3 (the middle mouse button by default) on the terrain to move to that location.
- Queue Moves: Hold Shift and press Mouse Button 3 to add a destination to your movement queue.
- Cancel Movement:
- Click the "Cancel" button in the top-left GUI.
- Use the "Cancel Click2Move" custom input if you bind one in Factorio's controls.
- Move your character manually with the keyboard (WASD).
- Set a new destination without holding Shift (this will clear the old queue).
- Toggle Mode: Press Control + Shift + M or use the shortcut bar button to enable or disable Click2Move. Disabling it cancels the current movement and ignores future movement clicks until re-enabled.
The default keybind can be changed in Factorio's control settings. Look for "c2m-move-command".
Known Issues
- Flickering with Mech Armor: When moving horizontally with mech armor, the character sprite may flicker.
- ~~GUI Command Confusion: The mod's move command can sometimes be triggered when interacting with other GUIs, leading to unintentional movement.~~
- Uncontrolled Vehicle Movement: Vehicles may occasionally move erratically. This is likely due to a narrow margin of error in the path following logic.
- ~~Basic Stuck Detection: The current stuck detection is rudimentary and cannot navigate around obstacles that were not already avoided by the initial pathfinding.~~
- Vehicle Continues in Map View: The vehicle does not automatically stop when the player opens the map view, which can lead to the vehicle driving off-course while the player is not watching.
- Spidertron Remote View: Ordering selected spidertrons from remote view is not supported yet. Remote-view clicks still control the player character or current vehicle.
- ~~When removing an item from the hotbar (using MMB), the mod places a walk target.~~
- ~~The path may cross over pipes.~~
Mod Settings
You can adjust these settings in Settings -> Mod settings.
| Setting Name | Type | Scope | Default | Description | | --------------------------------- | ------- | ----------------- | ------- | ------------------------------------------------------------------------------------------------------- | | Debug mode | Bool | Per-Player | false | Enables printing of debug messages to the console for your player. | | Debug categories | Bool | Per-Player | true | Filter debug output for pathfinding, queue, stuck recovery, and vehicle control. | | Character margin | Float | Per-Player | 0.45 | The safety margin added to the character's bounding box for pathfinding. Larger values avoid tighter gaps. | | Update interval | Int | Global | 1 | The number of game ticks between movement updates. Lower is smoother but uses more UPS. | | Character proximity threshold | Float | Per-Player | 1.5 | How close (in tiles) the character must be to a waypoint to consider it "reached". | | Vehicle proximity threshold | Float | Per-Player | 6.0 | How close (in tiles) a vehicle must be to the final goal to consider it "reached". | | Stuck threshold | Int | Per-Player | 30 | How many update intervals of no movement before the character/vehicle is considered stuck. | | Vehicle path margin | Float | Per-Player | 2.0 | The safety margin added to the vehicle's bounding box for pathfinding. | | Vehicle Prefer Straight Paths | Bool | Per-Player | false | Asks Factorio's pathfinder to prefer straighter vehicle paths. Can be slower to compute. |
> Note: Settings can be changed on the fly. The global update interval re-registers the movement scheduler when changed.
Installation
- Download the mod from the Factorio Mod Portal (link to be added).
- Place the downloaded
.zipfile into your Factoriomodsdirectory.
- Windows:
C:\Users\<YourUsername>\AppData\Roaming\Factorio\mods - Linux:
~/.factorio/mods - macOS:
~/Library/Application Support/factorio/mods
- Launch
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