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NxLabs / Factorio

Click to Move

HBy houcky

Allows players to middle click to move their character to a destination.

Description

Click2Move for Factorio

A quality-of-life mod that enables point-and-click movement for your character and vehicles. Inspired by ARPG and RTS games, simply click where you want to go, and the pathfinder will take you there.

Features

  • Point-and-Click Movement: Use a mouse click to set a destination for your character or the vehicle you are driving.
  • Path Queuing: Hold Shift while clicking to queue up multiple destinations.
  • Numbered Destinations: Queued destinations are numbered on the map so the route order is visible at a glance.
  • Vehicle Support: Works seamlessly whether you are on foot or in a vehicle.
  • Visual Path: See the calculated path drawn on the ground, so you know exactly where you're headed.
  • Destination Marker: A crosshair marks your final destination.
  • Movement GUI: A small panel appears in the top-left showing your current destination and the number of queued goals. It also includes a "Cancel" button to immediately stop all automatic movement.
  • Shortcut Mode: Toggle Click2Move on or off from the shortcut bar.
  • Stuck Detection: If your character or vehicle gets stuck, the mod will automatically attempt to find a new path to your destination.
  • Configurable: Customize the mod's behavior through a variety of settings in the "Mod settings" menu.

How to Use

  • Move: Press Mouse Button 3 (the middle mouse button by default) on the terrain to move to that location.
  • Queue Moves: Hold Shift and press Mouse Button 3 to add a destination to your movement queue.
  • Cancel Movement:
  • Click the "Cancel" button in the top-left GUI.
  • Use the "Cancel Click2Move" custom input if you bind one in Factorio's controls.
  • Move your character manually with the keyboard (WASD).
  • Set a new destination without holding Shift (this will clear the old queue).
  • Toggle Mode: Press Control + Shift + M or use the shortcut bar button to enable or disable Click2Move. Disabling it cancels the current movement and ignores future movement clicks until re-enabled.

The default keybind can be changed in Factorio's control settings. Look for "c2m-move-command".

Known Issues

  • Flickering with Mech Armor: When moving horizontally with mech armor, the character sprite may flicker.
  • ~~GUI Command Confusion: The mod's move command can sometimes be triggered when interacting with other GUIs, leading to unintentional movement.~~
  • Uncontrolled Vehicle Movement: Vehicles may occasionally move erratically. This is likely due to a narrow margin of error in the path following logic.
  • ~~Basic Stuck Detection: The current stuck detection is rudimentary and cannot navigate around obstacles that were not already avoided by the initial pathfinding.~~
  • Vehicle Continues in Map View: The vehicle does not automatically stop when the player opens the map view, which can lead to the vehicle driving off-course while the player is not watching.
  • Spidertron Remote View: Ordering selected spidertrons from remote view is not supported yet. Remote-view clicks still control the player character or current vehicle.
  • ~~When removing an item from the hotbar (using MMB), the mod places a walk target.~~
  • ~~The path may cross over pipes.~~

Mod Settings

You can adjust these settings in Settings -> Mod settings.

| Setting Name | Type | Scope | Default | Description | | --------------------------------- | ------- | ----------------- | ------- | ------------------------------------------------------------------------------------------------------- | | Debug mode | Bool | Per-Player | false | Enables printing of debug messages to the console for your player. | | Debug categories | Bool | Per-Player | true | Filter debug output for pathfinding, queue, stuck recovery, and vehicle control. | | Character margin | Float | Per-Player | 0.45 | The safety margin added to the character's bounding box for pathfinding. Larger values avoid tighter gaps. | | Update interval | Int | Global | 1 | The number of game ticks between movement updates. Lower is smoother but uses more UPS. | | Character proximity threshold | Float | Per-Player | 1.5 | How close (in tiles) the character must be to a waypoint to consider it "reached". | | Vehicle proximity threshold | Float | Per-Player | 6.0 | How close (in tiles) a vehicle must be to the final goal to consider it "reached". | | Stuck threshold | Int | Per-Player | 30 | How many update intervals of no movement before the character/vehicle is considered stuck. | | Vehicle path margin | Float | Per-Player | 2.0 | The safety margin added to the vehicle's bounding box for pathfinding. | | Vehicle Prefer Straight Paths | Bool | Per-Player | false | Asks Factorio's pathfinder to prefer straighter vehicle paths. Can be slower to compute. |

> Note: Settings can be changed on the fly. The global update interval re-registers the movement scheduler when changed.

Installation

  1. Download the mod from the Factorio Mod Portal (link to be added).
  2. Place the downloaded .zip file into your Factorio mods directory.
  • Windows: C:\Users\<YourUsername>\AppData\Roaming\Factorio\mods
  • Linux: ~/.factorio/mods
  • macOS: ~/Library/Application Support/factorio/mods
  1. Launch

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