SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
Back to NxLabs

NxLabs / Factorio

Configurable Nukes & ICBMs

TBy TheEckelmonster

Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos. Allows for custom payloads created from almost any ammo or capsule item, as well as introduces dedicated warhead payloads (atomic, "Rods from God", Jericho, Mjölnir), ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles). Why shouldn't rocket-silo rockets be used offensively?

Configurable Nukes & ICBMs

Description

_2.1 Update in progress_


tldr;

  • Atomic bomb/munitions are configurable and affected by quality beyond just damage
  • Rocket-silos (and the newly added ballistic-rocket-silo) can launch payloads offensively (i.e. ballistic missile(s))
  • No longer restricted to only logistical transportation
  • Custom user defined payloads (whatever ammo/capsules you put into a payload-vehicle) or pre-defined payloads (atomic-warhead, "Rods from God", Jericho, & Mjölnir)
  • IPBMs (interplanetary ballistic missiles) & ISBMs (interstellar ballistic missiles)
  • *space-age* | [*space-exploration*] ballistic-rocket-silo (and standard rocket-silos, if enabled) can deliver payloads across the vast void of space (i.e. multi-surface targeting)
  • *space-age* | [*space-exploration*] place rocket-silos in orbit/on space-ships, and distribute diplomacy without fear of retaliation
  • Highly configurable
  • Most anything/everything should be relatively configurable
  • If something's not, or something ought to be, let me know

Known Compatibility


Mostly complete:

  • Krastorio2-spaced-out, by Polka_37
  • Atomic bombs, nuclear turret rockets, and nuclear artillery shells are all configurable and affected by quality
  • Configurable settings for each of the above
  • Nuclear-artillery shells can also be set to benefit from nuclear-weapons research instead of standard artillery damage research
  • Working on balancing the ballistic-rocket-part alternative recipes in light of nuclear-fuel being removed

Future plans

  • ~~Additional support for circuit launching rockets~~
  • ~~Specifically, launching an IPBM/ISBM at a different surface via a circuit-network~~
  • Available with version 0.6.0
  • ~~IPBMs: Interplanetary Ballistic Missiles -> being able to launch an ICBM (if enabled), or an IPBM from one planet/surface, and have it delivered to another planet/surface~~
  • Available with version 0.5.0
  • ~~Support for launching from not only the surface of a planet, but also from a platform in space~~
  • Available with version 0.5.0
  • MIRVs: Multiple Independently targetable Reentry Vehicles -> ability to deploy multiple payloads to independent targets from a single launch
  • Functioning locally; ironing out a few issues/balancing presently; planned to be included with v0.10.0
  • ~~Support for additional types of payloads, beyond just atomic munitions~~
  • Available with version 0.9.0
  • ~~"Rods from God"~~
  • Available with version 0.8.0
  • ~~Potentially a GUI window to show currently in flight rockets and times to target~~
  • Available with version 0.7.0
  • ~~Ability to scrub a launch/abort a rocket that is mid-flight~~
  • Available with version 0.7.0
  • Perhaps a bit ambitious, but have all possible payload items be affected by quality when delivered via ICBM
  • i.e. similarly to atomic munitions having quality affect their AoE and Repeat (in addition to damage), quality would affect all other possible payloads as well
  • Orbital, loitering munitions
  • i.e. include a satellite in a payload-vehicle at launch, and that payload will subsequently "park" itself in orbit above its intended target, until commanded to deliver its payload the final distance (pre-positioning strikes for even faster response time, with potentially a limited, but configurable "lifespan" for waiting in orbit)
  • IDBMs: Interdimensional Ballistic Missiles -> late/end game silo/rocket capable of delivering potentially multiple distinct payloads, anywhere, instantly
  • Bug fixes
  • Compatibility issues
  • Requests
  • Feel free to ask, and I'll see what I can do

What does this mod do?

Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos.

Allows for custom payloads created from almost any ammo or capsule item, as well as introduces dedicated warhead payloads (atomic, "Rods from God", Jericho, Mjölnir), ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles).

Why shouldn't rocket-silo rockets be used offensively?

In more detail, this adds a plethora of configurable settings (see above screenshots for the current list). Altogether, this mod does the following:

#### Makes the atomic-bomb/rocket configurable.

  • Damage, AoE, and Repeat modifiers are configurable and affected by quality (if installed)
  • Cr

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.