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NxLabs / Factorio

Damage Indicator

DBy Dummiez

Shows fancy, reactive floating damage numbers when entities get hit. Easily configurable/mod compatible.

Damage Indicator

Description

Damage Indicator

A slightly more fancy damage indicator than the other ones. Includes optimizations out of the box to minmax on performance! (tile distance render, viewport culling, smart caching, batch text display)

Damage
Damage

Features:

  • Displays different damage types with color or damage accumulated
  • Damage indicator grouping for units, buildings and asteroids to reduce visual clutter
  • Customizable colors, animations, and in-game font styles
  • Whitelist/blacklisting of entities and structures to hide damage indicators
  • 20+ Configurable settings to fix to your liking if you don't want the default settings
  • Custom font support (add your choice of font in the mod/fonts folder)
  • Server-override setup (when you want all players to use the same damage indicator settings)
  • Stable Foundations damage reduction compatibility (displays the reduced damage)

Mod Support/Suggestions:

  • Language supports: English, German, Simplified Chinese, Polish. Contributions are welcome!
  • If you want to add color support for your mod's damage type, refer to the following example:
if remote.interfaces["damage-indicator"] then
  remote.call("damage-indicator", "set_damage_type_color", "plasma", {r = 0.5, g = 0.8, b = 1.0})
end
  • Available remote calls include set_damage_type_color, set_damage_type_colors, clear_damage_type_color, get_damage_type_color, and list_custom_damage_type_colors

*To add your own font to display as a damage indicator, you'll need to open the zipped mod and access the* fonts/custom-font.ttf *file, you can replace that with any other font* (must be the same name) *and make sure in mod settings, Custom font family:* Custom font *and Rendered font:* Custom damage font. *Updates to this mod will reset custom fonts, so keep a backup.*

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