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NxLabs / Factorio

Enemy Spiders

EBy Electric131

This mod adds in enemy spidertrons that spawn at enemy nests and will evolve their equipment grid as evolution rises.

Enemy Spiders

Description

Enemy Spiders

A simple mod to add enemy spiders into your world that will patrol the biter nests and defend their land!

*Do not add this mod lightly, it will make it drastically more difficult to defend your base*

##Patch Notes *Notes were made as of version 2.1.0, so any info in versions will most likely note a bug that was fixed in a later version.* *Patch notes are still WIP* ###2.2.0

  • Massive UPS improvements (~10 UPS drop with 250 spiders active)
  • Spiders no longer all update on the same tick (MASSIVE improvement)
  • Spider spawns capped at 250 to prevent excess lag
  • Spider patrol path is more random

###2.1.2

  • Fixed a bug with escort API call.

###2.0.1 -> 2.1.1

  • Undocumented.

2.0.0

  • Added auto updater for spider data.
  • Lower "low health" requirement. (Spiders need to get to 60% of their original health before returning.
  • Added escorting state for spiders.
  • Organized code into more functions.
  • Added 4 custom spiders to modify speed.

1.1.0

  • Turned off debug message spam.
  • Higher "low health" requirement. (Spiders will get down to lower health before returning)
  • Config preparation for escorting.
  • Cleanup on variables, more comments to code for readability.
  • Fixed spiders healing too much.
  • Fixed spiders returning to heal when losing any health.
  • Massive balancing to spider equipment grids. (No longer insanely overpowered)

###1.0.1

  • Fixed bug with spider restocking even if it isn't at it's restock point.
  • Debug messages were left on. (Fixed in next version)

###1.0.0

  • First release.
  • Basic spider patrolling.

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