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Enemy Spiders
EBy Electric131
This mod adds in enemy spidertrons that spawn at enemy nests and will evolve their equipment grid as evolution rises.
Description
Enemy Spiders
A simple mod to add enemy spiders into your world that will patrol the biter nests and defend their land!
*Do not add this mod lightly, it will make it drastically more difficult to defend your base*
##Patch Notes *Notes were made as of version 2.1.0, so any info in versions will most likely note a bug that was fixed in a later version.* *Patch notes are still WIP* ###2.2.0
- Massive UPS improvements (~10 UPS drop with 250 spiders active)
- Spiders no longer all update on the same tick (MASSIVE improvement)
- Spider spawns capped at 250 to prevent excess lag
- Spider patrol path is more random
###2.1.2
- Fixed a bug with escort API call.
###2.0.1 -> 2.1.1
- Undocumented.
2.0.0
- Added auto updater for spider data.
- Lower "low health" requirement. (Spiders need to get to 60% of their original health before returning.
- Added escorting state for spiders.
- Organized code into more functions.
- Added 4 custom spiders to modify speed.
1.1.0
- Turned off debug message spam.
- Higher "low health" requirement. (Spiders will get down to lower health before returning)
- Config preparation for escorting.
- Cleanup on variables, more comments to code for readability.
- Fixed spiders healing too much.
- Fixed spiders returning to heal when losing any health.
- Massive balancing to spider equipment grids. (No longer insanely overpowered)
###1.0.1
- Fixed bug with spider restocking even if it isn't at it's restock point.
- Debug messages were left on. (Fixed in next version)
###1.0.0
- First release.
- Basic spider patrolling.
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