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Entrenched Enemies

ZBy zanven

Make enemy bases / demolishers tougher to defeat by increasing HP, Regen, Unit spawn speed and Quality base/worm spawn chance. fully configurable mod to allow deathworld playstyle without needing more bases ( good for UPS ), this mod also works great when paired with Enemy unit mods like rampant, armoured enemies & behemoth enemies

Entrenched Enemies

Description

ko-fi Make enemy bases more difficult without needing to scale up size and frequency.

Bases / worms on Nauvis and Gleba can now spawn with quality ( default 20% per dice roll, more rolls on successful level ups ) Bases / Worms chance of quality increases the further away they get ( default 1% per chunk ) Bases / worms have more health ( 3x default ) Bases / worms regen health faster ( 3x default ) Bases spawn replacement units faster ( 2x default ), this respawn is only related to when you agro units off a base how long it takes to get new ones.

Demolisher Max HP ( 3x default ) Demolisher HP Regen ( 2x default ) Demolisher attack range ( 1.5x default ) Demolisher attack cooldown ( 0.8x default ) Demolisher attack variance ( 20% - default is 0 )

The Roadmap for this mod is

  • integrate demolisher spawning with quality

Mod integrations: Behemoth Enemies

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