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Extended Vanilla: Assets

7By 77Playmaker

Assets for all the Extended Vanilla modpack. Doesn't add content on its own. If you'd like to use part of my assets or add a compatibility to my mods feel free to ask me.

Description

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Short description of this modpack: =======

The Extended Vanilla modpack (EV in short) is a collection of mods for Factorio, which enhances the normal gameplay in a non-disruptive, simple way. For simple I mean that my mods enhance the gameplay experience without completely changing recipes and making the game feel like an impossible 2000 hour expert run where you have to figure out percentages, perfect production setups and consider 10 different byproducts, depending obviously context and settings.

It should feel - indeed - as a vanilla+ experience, that (as much as possible) merges seamlessy with the core game, enhancing here and there things, mechanics, processes.

Roboport mk6

All mods can be played together or one at a time, letting you customize your game as much as you want.

Big drill mining radious

Despite, via optional settins, complexity and difficulty can be increased if it is your will to do so. In fact, another important aspect of my mods is that most of their content is customizable: you can change amounts of researchable items, stats of drills and types equipment, ratios in refining recipes, and so on.

Quarry

Other than that, some major mods and modpacks are supported, as AAI industries or Krastorio 2/K2 Spaced out. The full list depends on the mod and can be read on the relative modpage.

Crafting recipes

Coming to EV Assets, the mod itself doesn't add anything to the game. It is indeed a library for all the Extended Vanilla mods. If you're interested in its content (for your mods or anything) or want to add some addons/modifications feel free to ask me. *(Both here in the Discussion page or on my discord server.)

Quantum furnace

Modularity & Customization: the Extended Vanilla philosophy ======= + The modding community increases as the player base does. So in a so crowded game compatibility is the key. + And since I can't keep up with all the mods that each day get released, updated and changed, I'll let you do that as much as the code lets me do it. + That's why many key recipe of the mod can be adjusted and modified via the settings tab. + Ingredients, ratios, results, secondary products: almost all the key recipes can be modified as you like.


A complete list of the mods on which I'm currently working: (Last updated: 14 July 2026) =======

The Extended Vanilla modpack:


shield shield shield shield shield


Compatibility: ======= My mods are coded as procedurally as I can: implementing new items is as easy as writing a word, but creating all the textures needed takes quite some time.

So:


+ If you are a mod owner, you can contact me in private on both discord and the factorio forum; + If you're a fan and want mod compatibility, feel free to ask me. (DISCLAIMER: I'm more active on discord)


Join the chill vanilla+ enjoyers: ======= + I'm not really active on the Factorio forum. + Instead, I daily use discord for multiple reasons, so you can follow me on my discord server if you want.

Read the full description on Factorio Mod Portal

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