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NxLabs / Factorio

Fast Transport Drones

LBy lyx_kljk

A lightweight mod for infrastructure and drone optimization. Removes player collision for pipes/power poles, lightweight all drone techs, doubles walking speed on concrete/drone roads. Compatible with PyCoalProcessing, Bob's Logistics, Asphalt series paving mods. Full null checks to avoid conflicts!

Fast Transport Drones

Description

Detailed Version (for Mod Detail Page, including Core Features & Compatibility) Core Optimization 1: Collision-Free Infrastructure, Smooth Navigation

  • ✅ For underground pipes, regular pipes, and power poles (vanilla + all mods), unifies player collision removal. Players can pass through directly while retaining all other collision logics with vehicles, transport belts, items, etc.
  • ✅ Adopts the game's standard layers collision dictionary format to avoid null value errors in core libraries/drone mods, compatible with all mod-added infrastructure of the same type.

Core Optimization 2: Lightweight Drone Tech, No Unlock Barriers

  • ✅ The core drone tech "transport-system" only requires "logistics" as a prerequisite. The research cost of the entire tech series is reduced to 1 automation science pack + 1 research point.
  • ✅ Drone speed (level 1-4) and capacity (level 1-10) techs are unlocked in a stepped manner, with only the previous level as a prerequisite (no complex prerequisites). Capacity techs (level 2-10) are automatically created for seamless connection.
  • ✅ Related techs such as transport depot circuits and fast roads are also lightweight, unified with the drone tech system.

Core Optimization 3: Road Speed Boost, Maximized Mobility Efficiency

  • ✅ Walking speed on regular/hazard concrete is doubled (1.5→3 / 2→5). Basic and advanced drone roads are also speeded up synchronously, compatible with vanilla and modded roads.
  • ✅ Optional optimization: Adjust vehicle friction coefficient on drone roads for smoother vehicle movement. Compatible with PyCoalProcessing mod, automatically modifies road/fast road recipes to coal/tar versions.

Core Optimization 4: Exclusive Adaptation for Bob's Logistics Mod

  • ✅ Only modifies collision for specified Bob's Logistics robot devices (zone expanders, charge ports, robochests, etc.) in a targeted manner, retaining only the water tile collision layer (no collision with ground, players, or vehicles).
  • ✅ Precisely matches device names without overwriting all roboport types. Automatically skips execution if Bob's mod is not enabled, no redundant operations.

Core Optimization 5: Seamless Compatibility with Paving Mods

  • ✅ Compatible with AsphaltPaving/AsphaltRoadsPatched asphalt paving mods. Simplifies the prerequisite of asphalt tech to "logistics" and synchronizes the lightweight research cost.
  • ✅ All modifications are equipped with null check error prevention. Automatically skips if the mod is not enabled or the entity does not exist, no nil errors, compatible with vanilla + any mod combination.

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