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Hovercrafts

ABy Arcani_Victus

Speed across land and water in your own personal hovercraft.

Hovercrafts

Description

POLL: I've added two experimental "Low latency" drift modes (see the drifting setting) and would like to know what you all think. Please check the discussions for the poll thread.

I've added in a fork of Electric Vehicles Lib: Reloaded so all hovercraft are now available by default.

#Hovercrafts

| | Health | Fire | Physical | Impact | Explosion | Acid | Laser | Electric | |---|---|---|---|---|---|---|---|---| | Hovercraft | 600 | 5/55 | 10/30 | 50/45 | 10/35 | 0/35 | — | — | | Missilecraft | 2400 | 15/60 | 15/60 | 50/80 | 20/75 | 0/70 | — | — | | Electric Hovercraft | 1000 | 0/30 | 10/45 | 50/65 | 10/55 | 0/55 | — | — | | Laser Hovercraft | 2600 | 10/45 | 15/60 | 50/80 | 15/70 | 0/70 | 0/70 | 0/70 |

| | Max speed | Fuel | Consumption | Weapon | Weight | Equipment grid | |---|---|---|---|---|---|---| | Hovercraft | ~240 | Fossil | 250 kW | ❌ | 500 kg | 3x5 | | Missilecraft | ~126 | Fossil | 450 kW | Missiles | 600 kg | 6x8 | | Electric Hovercraft | ~276 | Electric | 6 MW | ❌ | 700 kg | 8x8 | | Laser Hovercraft | ~164 | Electric | 8 MW | Laser | 800 kg | 10x10 |

#Recommended

>Note: Due to the way the "AI" variants of vehicles are made by AAI Programmable Vehicles, characters will not be able to drive the "AI" hovercraft on water — only the "AI" itself can. This would require a fix from Earendel's side of things to resolve.

#Credits

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