Induction Charging Revamp
Use your electric network to power your equipment grid.
Description
its back! i even added the old neighbour mechanic to the new version
Each quality level adds 30% throughput and each neighbour (so up to 8x) adds 30% too. this is only additive, not multiplicative as you might expect. The base values have been reduced by 50% though
https://mods.factorio.com/mod/Induction%20Charging
Features Induction Charging adds five tiers of research, from early game to endgame. With the first tier you unlock the Induction Coil recipe, which is the only thing you will need to craft. The coil has 1x1 dimensions and not that much throughput on its own; luckily you can use as many as you like! From there on out you can just research the next tiers to get improved throughput and efficiency.
Usage Put the coils into an equipment grid and have it in the service area of a power pole. Of course it works in vehicles too.
___ _I've invested almost 3000 hours into making these factorio mods If you can somehow afford it, a donation on https://www.patreon.com/c/OwnlyMods would be very appreciated_ __
_My mods_: Combat:
- Turret Shields
- Blood & Gore
- Raven mk2
- Shield FX
- Laser Tanks
- Laser Rifle
- Weapon Quality
- Universal Turret
- Bullet Tracers (Ownly's)
- Induction Charging Revamp
- Hovercrafts (collab)
- Glowing Laser Beams -> Updated version by Pikachar
- RPG Items -> Updated version by ZwerOxotnik
- Spell Pack -> Updated version by ZwerOxotnik
Basing:
- Realistic Reactors Reborn
- Wind Turbines
- Vehicle Physics
- Leave The Lights On
- Heat Glow
- Compact Power Reloaded
- Transformers
- Smaller Train Stop Collision
- KS Power Rebalancing
- HD planets
- Chemflip for 2.0
- Logistic Group Editor
- Solar Panel Equipment MK2
- Solar Panel Equipment MK3
- Modding Tools/Cheat menu
- Overloaded Trains
- Accumulator Wagon Reborn
- Speaker Signals Expansion -> Updated version by Phoenix-D
____ _Might get updated:_
____ _Deprecated:_ Combat:
Basing:
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