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NxLabs / Factorio

Start in Space Age

KBy Kryzeth

Quick start to Space Age content, by researching all required prerequisite techs leading up to the Rocket Silo at game start. Compatible with Any Planet Start.

Description

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#Features Very simple mod that simply walks through every prerequisite technology, beginning with the Rocket Silo, and sets their status to researched, before researching the Rocket Silo itself.

#Compatibility Tested compatibility with Lignumis and Any Planet Start. Should be compatible with almost any mods, so long as the Rocket Silo technology is not outright removed (though that would probably cause issues with other mods before this one even has a chance to load).

The technology auto research script runs during control.lua (specifically `on_player_joined_game and on_cutscene_cancelled`)

#Important Notes This mod does not provide the player with any additional items. Please use one of the following mods for that:

My personal (*completely unbiased*) recommendation.

  • My Quick Start: Marked as *Recommended*, so it is enabled automatically on first install.

Highly encouraged over any other quick start mods, as it enables custom items to be added, including items it does not already have settings for, such as rocket silo, starter pack, and other space age essentials for getting off the planet *ASAFP* (as soon as *feasibly* possible, of course) The modified default settings provide Rare quality Modular Armor, exoskeleton legs, personal bots, cliff explosives, solar panels/accumulators to skip the burner phase, assembler-2's, electric furnaces, and several other useful buildings. These settings can be modified even further, under Mod Settings > Per player, before starting the game (or loading into multiplayer)

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