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NxLabs / Factorio

Vehicle Equipment Grids

KBy Kryzeth

Adds equipment grids to vehicles in a sensible manner (no more exoskeleton legs in cars or trains or boats or planes), and adds a replacement vehicle specific speed booster equipment. Compatible with Bob's Equipment mods, SE Space Trains, Fusion Trains, Flamethrower Wagon, Aircraft, AAI Vehicles, Cargo Ships, GunEquipment, Radar Equipment (and more!)

Description

#Features

  • Adds equipment grids to vehicles in a sensible manner (so no more exoskeleton legs in cars and trains and ships and planes)
  • Instead adds one vehicle-specific equipment for the movement speed boost.
  • No changes made to spidertron entities, as they are clearly made of legs, and uses exoskeleton legs in the recipe.
  • If you wish to modify the grid sizes, use the addon mod Vehicle Equipment Grids Customizer
  • Otherwise, the default values will be used as listed below:

Tank: 9x6 (almost every other equipment grid is balanced around this, which is the vanilla grid size for this vehicle) Car: 7x4 (non-militaristic, unlocked much earlier, with two fewer science pack types, requiring much fewer resources, and no red circuits) Basic Trains: 9x4 (includes locomotive, cargo wagon, and fluid wagon, smaller because they are each limited in the type of equipment they can use) Artillery Trains: 9x6 (much further along in the tech tree, requiring 5 science packs compared to just 2, but is also quite limited in usable equipment)

#Fully Compatible Equipment Mods:

  • Bob's Personal Equipment and Bob's Vehicle Equipment: Adds vehicle-specific equipment that will apply to all vehicles added by other mods, while also preventing personal equipment from being used in those vehicles.
  • Radar Equipment: Adds radar functionality to vehicles when equipped so they can be driven remotely in areas without coverage.
  • Gun Equipment: Adds portable automatic weaponry (similar to personal laser defense) to vehicles when equipped, using ammo from the vehicle's inventory, with auto-reloading capability.
  • SMG Equipment: Similar to the Gun Equipment mod, except this version does not require ammo, and has a more expensive up-front recipe cost.
  • Microwave Transmission: Adds microwave transmission towers which can wirelessly charge batteries in vehicle equipment grids, via microwave receiver equipment.
  • Modular Charge Packs: Adds reusable battery packs that requiring charging via physical charging station, before being placed in equipment grids.
  • Schall Primary Battery: By contrast, adds cheap, early-game, one-time-use battery equipment.
  • Lightning Collector Equipment: Adds a portable lightning collector, protecting vehicles from taking damage, and simultaneously charging batteries, from lightning strikes.
  • Aircraft (Space Age Update): The aircraft-exclusive equipment (afterburner and shields) become available to all vehicles listed in the aircraft section below.
  • Extended Vanilla: Personal Equipment: Backpacks increase vehicle inventory size when equipped (also acts as belt immunity). Assembling unit equipment has no effect on vehicles, so they have been blacklisted from being placed in their grids. All other upgraded equipments function as normal.
  • Any other mod that simply adds upgraded versions of pre-existing equipment like batteries, reactors, solar panels, laser defense, etc. should just work in vehicle equipment grids as normal.

#Fully Compatible Grounded Vehicle Mods:

#Fully Compatible Aircraft Vehicle Mods:

9x8 (added to cargo plane, a big bulky support plane)

#Fully Compatible Watercraft Vehicle Mods:

Read the full description on Factorio Mod Portal →

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