Modpack SE + K2 + BZ ores + 248k
Complex modpack SE + K2 + BZ + 248k + Rampant (Optional). All necessary mods added to dependencies. Remade tab groups. Added my own restack.
Description
About
A very long mod to complete. I can compare it in volume to the bobangel mod. The passage involves playing with a rampant but it isn't required. Sea of arsenal has also been added for destroying biters.
Stages:
| | Description | Logistics | Production | Modules | Energy | Defense | |---------|------------------------------------------------------------------------------------|-----------------------------------------------|-----------------------------------------------------------------------------------------------------------------------|----------------|------------------------------------|------------------------------------------------------| | Stage 1 | Start of the game, first production. Entering Chemical Science | Using steam transport drones (cars) or bus | Steel furnaces and foundries \| Electric assembling machines | | Steam engines and than gas burners | Dart / bullet turrets | | Stage 2 | Logistics is changing dramatically with the use of trains. Entering Rocket Science | Using LTN | Electic furnance and foundries \| Nuclear assembling machines | Tier 3 modules | Nuclear reactors | Dart / bullet turrets + laser + flamethrowers | | Stage 3 | Flight to orbit and new ores. Entering Tier 3 Space Science | Using LTN / rockets / drones / Space elevator | More profitable melting via pyroflux \| Advanced furnance \| Advanced assembling machines \| Advanced Chemical Plants | Tier 6 modules | Fusion reactors and solar panels on orbit | Comprehensive defense with different types of damage |
Start
- As for resources: it is also recommended to set the initial resources to at least 150%, and preferably 200% because with 100% there will be an acute shortage of ores from Nauvis.
- As for territory: I recommend turning off the water to a minimum and turning off the rocks so as not to waste time on these things.
- As for enemies: turn off evolution since it will depend only on the number of sciences studied, I prefer to make the starting zone from 100% to 200% so as not to look too far for resources, the size and frequency of enemy bases can be left at 100% because with a rampant, biters and so pretty strong. But if you are crazy, you can try to go to 600% of enemy bases.
Some default mods setting will already be changed. I recommend to use my QOL modpack and Cybersyn modpack My blueprints and saves
Changes
- new brass pipes (64 undergroud distance and 150 volume)
- new clear air recipe for biogarden from only water but less effectivity
- compatibility update for Rampant Arsenal
- added pipes to 248k assembling machines for allow recipes with fluid
- removed 248k modules and KIX2 tech and white/black holes
- added modules to bz_foundry assembling
- moved tech for append count of beacons of 248k mod to early game because recipes too much
- added conversion of dirty water from k2 mode to 248k and vice versa
- rebalance equipment
- rebalance trains, wagons, cars
| | Cargo Vanilla | Cargo Space | Cargo Maglev 1 | Cargo Maglev 2 | Fluid Vanilla | Fluid Space | Fluid Maglev 1 | Fluid Maglev 2 | |-----------------|---------------|-------------|----------------|----------------|---------------|-------------|----------------|----------------| | stacks / volume | 40 | 50 | 60 | 70 | 25k | 50k | 75k | 100k | | Max speed | 2 | 2.5 | 3 | 4 | 2 | 2.5 | 3 | 4 |
| | Vanilla Locomotive | Diesel Locomotive | Kr Nuclear Locomotive | Rampant Nuclear Locomotive | Space Locomotive | Maglev 1 Locomotive | Maglev 2 Locomotive | |---------------------------------|--------------------|-------------------|-----------------------|----------------------------|------------------|---------------------|---------------------| | Max speed with fuel (km/h) | 216 | 419 | 432 | 432 | 540 | 648 | 864 | | Base power (MW) | 1 | 2 | 2.25 | 2.25 | 2.5 | | | | Max acceleration from equip (%) | 75 | 100 | 150 | 150 | 200 | | | | Grid size | 6x6 | 9x6 | 12x6 | 12x6 | 15x6 | 15x9 | 15x12 | | Max speed | 1 | 1.25 | 2 | 2 | 2.5 | 3 | 4 | | Reversing power modifier | 0.5 | 0.6 | 0.7 | 0.7 | 0.8 | 0.9 | 1 |
| | Car | Advanced Car | Nuclear car | Tank | Advanced tank | Nuclear Tank | Kr Advanced Tank | |-----
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