Eneas
Above the clouds of Nauvis lies the ancient moon Eneas. Not only does it hold secrets concerning the history of this star system, it is also home to an enigmatic machine called unit-05. Eneas does not modify vanilla content, only adds new items and recipes. It also contains improvements to early game progression and a database for factorio lore enthusiasts. >0.6.11 should fix multiplayer issues but keep me updated
Description
Eneas
Greetings.
Hello you! Welcome to my mod, Eneas. This has been a passion project of mine for the last year, and it is finally in a state that I can show publically. By no means does this mean this mod is finished, there is still alot of work to be done and I am actively working and maintaining this mod. . Feedback is deeply appreaciated. You can find me on the foundry discord server, link is at the top. Just look for the dedicated Eneas channel, or simply message me directly under "Amelie#3606".
>Everything is playable, but there are going to be some missing animations, descriptions and lore entries at the moment. Recipes might be unbalanced. Compatibility with some mods may not work natively and will need to be patched

What is Eneas?
Eneas is both a planet mod and a mini expansion trying to add more lore and immersion to the factorio playing experience. It also adds quality of life improvements when starting over on a new save.
At the center of it all is the mysterious superintelligence called Unit-05, who will contact you very early in your factorio playthrough. Unit-05 is a fully fledged character with hundreds of written lines of dialogue. It will comment on your progress, give helpful advice and even support you on your journey with supplies. Unit-05 is also vital to the gameplay loop on Eneas, where it acts as a solitary giant lab that can process the new science packs introduced by the mod. While many of the new interactions are connected to the Eneas content, some are linked to vanilla techs. If you want to experience everything the mod has to offer, starting a new save file is recommended.
Using the Informatron mod, the player is able to unlock lore entries provided by Unit-05, that shine a light on the complicated history of this particular star system. This lore is based on an extensive story written by yours truly, trying to stay as close as possible to the vanilla vibe. Since this is no official material, think of it more as an "what if" type of deal. This should also give other mods the opportunity to integrate themselves into a larger narrative. My dream would be to unite as many planet mods as possible into a shared narrative universe, creating some cohesion between all the different approaches of planet mod making.
>This version of Eneas includes content up until the three initial space age planets. Story for Aquilo, the shattered planet and finale is already written but will only be added together with that content releasing in the future "Eneas part 2".

Compatability
The progression and new elements run parallel to the vanilla game. This means that the mod does not touch any vanilla recipes or items, it does not change tech progression or change the order in which you unlock features.
This should make compatability between Eneas and other mods less complicated. At the same time Eneas uses timed scripting to handle the events it introduces. These can be a problem, especially for multiplayer. While I personally have tested Eneas in multiplayer extensively without desync, there have been some reports of it happening from testers that we weren't able to reproduce so far. Take this into consideration when making a multiplayer save with Eneas enabled
> Since Eneas is very self contained, adding or removing it should be rather safe, however I cannot give a guarantee on that. I recommend to always make a backup of a save when adding larger content mods like Eneas.
Gameplay
Eneas introduces many new (and sometimes experimental) mechanics. Starting out on Nauvis the player will discover crashing pieces of debris, originally belonging to Eneas. Mining these artifacs will reward the player with the "Weathered artifact", the core of the mods new recipes. The artifact is a representation of all the ancient technology that is connected to the moon of Eneas and therefore extremely flexible in its applications. Processing the artifacts will yield multiple component items, which then can be refined using the technology of the space age planets.

Artifacts are especially useful in the early game, as they can be used to "cheat" out certain items before they become officialy availabe in the tech progression. The mod also introducese a way to automatically handle the minig of dynamically created entities, making the automation of artifacts on Nauvis a possibility.
On Eneas itself, everything revolves around Unit-05. As the operating system of the now ruined world, it can control the few remaining pieces of equipment to produce a steady stream of resources for the player. Every cycle of 15 minutes, the machine will produce a small amount of free resources, which can be improved via research.
Supply productivity is also impacted by pollution. Eneas is bursting with toxic fumes and other pollutants and will release some with each cycle. If the pollution on the surface gets too high, the resource output of Unit-05 will be diminished. At the most cricital levels of pollution, Unit-05 will cease its function as a lab, halting all research until conditions are improved.
You can help diminish the pollution levels using new tools introduced by new modded buildings unlocked on Eneas, for exam
Ratings & reviews
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