Only Gleba
All of the scans were wrong. Nauvis isn't what we expected it to be. Vulcanus, Aquilo and Fulgora are all gone. There's Only Gleba.
Description
*Your ship computer bleeps out one last warning as it turns off for good.*
*The scans were all wrong. There's no Nauvisian System here. It's all gone.*
*There's just asteroids, and one, single planet. It's not rich in metals like the scans suggested, instead it's rich in all kinds of flora and fauna.*
*The only way out of this is to build a factory... using Only Gleba.*
FEATURES:
- The Ultimate Gleba Experience (TM): Nauvis has been replaced with a hybrid-world of Gleba and Nauvis. No iron ore, no copper ore, no coal, no oil. Only fruit, stone, uranium and fish... Plus pentapods, and biters.
- Single planet playthrough: ALL Recipes and buildings (outside of Space Platform specific buildings) are now craftable and placeable on Gleba. There are NO other planets.
- Rearranged tech tree: The tech tree has been restructured to suit a game start on Gleba's surface. Unlocks like the Heating Tower and Heat Exchanger will come earlier than usual, while oil processing will be much later.
- Asteroid Mining: Tungsten and Lithium are now exclusively available in space. Vulcanus itself is gone, but in its place is a huge asteroid field, filled with tungsten-rich asteroids. Lithium is available from Lithium-rich asteroids in an asteroid belt which was previously inhabited by Aquilo.
- New recipes: Ammonia and Fluorine are now craftable as products from Biter and Pentapod eggs.
- Scrap mining: The Fulgoran scrap deposits now reside on Gleba. These resource-rich materials must be mined cautiously using Lubricant as a mining fluid.
- Updated pollution mechanics: All enemies (pentapods and biters) use Nauvisian pollution mechanics. This means pentapods will be attracted to ALL parts of your factory, not just the farms. Additionally - farms now produce "normal" pollution instead of spores.
You might like this mod if:
- You enjoyed Gleba's mechanics, and wished there was more reason to scale up there instead of different planets.
- You're interested in a "What if?" of managing to survive the early game on Gleba, with nowhere to run, and no technology to back you up.
- You're interested in a "What if?" of the above, except now there's biters too.
- You're looking for a "Space Age+" playthrough with a bit more challenge. Most techs and recipes are unchanged, just reordered to fit a Gleban start. Very few techs/recipes are completely new, so the experience is very vanilla-like.
- Death doesn't faze you.
FAQs:
- WHY DID YOU MAKE THIS?
- Gleba has a rich and interesting set of mechanics for resource generation. The balance in Space Age struck me as odd - Vulcanus is relatively basic, but from a simple lava recipe, it's possible to produce near-infinite quantities of high tier-products in only a couple of steps. Meanwhile, the more complex and challenging mechanics on Gleba are very unrewarding in comparison - resulting in just basic ores.
However, I don't think Gleba mechanics are bad - the opposite in fact! It's a far more interesting problem on Gleba, but it's still possible to create scalable resource generation from a small farming plot. This mod makes Gleba's mechanics the focus, and removes the player's ability to "run away" to other planets to build up their resources.
- How do I get started?
Other than installing the mod in the usual way, this will require a new game. Then, similar to Gleba in Space Age, the key hurdles are: > * Obtain iron ore from Iron Stromatites, and copper ore from Copper Stromatites > * These give raw ores, as well as iron/copper bacteria respectively. Those bacteria spoil into more usable ore to get started > * Fruit products can be processed for a small chance of finding additional bacteria, to automate ore productin slowly > * The Agricultural Tower automatically harvests fruit and plants seeds, to automate fruit production > * Researching Bacteria Cultivation allows breeding of bacteria, to automate ore production at scale
- Where are my flamethrowers?
There is no oil on Gleba. Oil Liquification is a Material Science tier unlock, just as it is in Space Age. That means Oil processing requires Material Science, which requires Tungsten, which requires mining Vulcanus remnant asteroids. In short - flamethrowers are space-tech now. To counter this, rocket turrets are obtained much earlier, and are unlocked pre-space.
- Why does the map say I'm on Nauvis?
What? There is Only Gleba.
- How do I get Ammonia?
Ammonia is now crafted from either Pentapod or Biter eggs. The recipe is simple - just cook 'em in steam. Biter eggs are slightly more effecient as the eggs are slightly harder to produce until the endgame.
- How do I get Fluorine?
Fluorine is now crafted from combining Pentapod and Biter eggs together. Don't let your defenses fail!
- Why are my Lithium Plates turning black?
They're spoiling in the Gleban atmosphere. They can be dissolved into Lithium Brine and then reformed into Lithium ore in the usual way.
- Is this beatable?
Tips:
- Jellynuts are an acceptable power source very early on for the first few furnaces and steam generation. Rocket fuel from fruit is a good idea for the midgame.
- The heat tower is an effective dump for excess spoilage. Items burnt in the tower produce 250% of their usual energy value.
- The heat exchangers technology helps make use of any excess energy from burnt spoilage
- Turning spoilage into carbon is energy positive.
- An agricultural tower combined with ore bacteria from fruit processing is a means to a renewable ore supply
- Processing plant products into Bioflux allows Ore Bacteria to be cultivated. This can be used to automate scalable ore production from renewable plants.
- Running away is semi viable very early on. If nests have closed in on you, find a quieter spot until you can deal with them.
- A good defense is an
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