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Particle Physics

HBy half_a_cat

On Aquilo you found what you needed to wield the nuclear forces. Retrace your steps and put it to use. Build particle accelerators to research the final technologies you will need to set out for the shattered planet.

Particle Physics

Description

Particle physics introduces a new phase of Space Age technology after cryogenic science with a few novel challenges. It can be added to an existing game, and it does not change gameplay before cryogenic science.

It will take a better understanding of subatomic physics to make it through the treacherous debris of the shattered planet. Extract deuterium from the mucus of slipstack corals. Use the high-energy light nuclei of lithium deuteride in a particle accelerator to probe fundamental physics--once you learn how to satisfy the accelerator's colossal energy requirements.

Use this mod if you want

  • A small addition consistent with the Space Age style
  • More Gleba agriculture that's balanced to feel distinct from the basics
  • A new building that's an energy management puzzle
  • No plutonium
  • No neptunium
  • No uranium-233
  • No uranium-234
  • No uranium-236

This mod is compatible with Krastorio 2 Spaced Out. If xyrc's K2SO Enhancements is used, the science pack recipes will work like Krastorio 2 data cards.

Thanks to Hurricane046 and CmmdrNeverborn for contributing graphics to the modding community. Graphics are credited in LICENSE.txt.

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