Project CEVO
ARPG meets Factorio: Advanced player progression(1000+ options: Jobs, Professions, expertise, research, attributes, talents). 500+ new items: legendary drops, rings, artifacts, weapon attachments, AI Minions/Companions/Pets, alchemy, and more. New combat mechanics(thorns, lifesteal, evasion, amp, rifts, hit-effects, etc..), new active passives(heal, stun, slow, etc.). Face 30+ bosses, their minions, rituals, hordes, ambushes, moons, and more! "Grow your factory, & grow your character"
Description





*Latest News:*
0.93.0 has released as of July 7th. Check out our patreon announcement for more info: https://www.patreon.com/ruhnva/posts/cevo-0-93-long-165576944
Welcome to Project CEVO!
Experience over a thousand new things, with new player progression, ai companions, gadgets, reinforcement ai, flasks, bosses, weapons customization, and more. Gain power by completing researching, investing in expertise, and unlocking professions or jobs. Specialize your character with attributes, gear, legendary items, artifacts, rings, buffs, and talents. Every research unlocked, expertise gained, profession/job applied grants you new bonuses and stats. New items and equipment provide increases to your power, through bonus attributes, talents, buffs, and unique abilities(thorns/lifesteal/rifts/hit-effects/etc..). Craft unique builds by specializing your character in a million different ways, and by utilizing over 500 new items to perfect your playstyle. Use these new tools to take on newly added bosses, minions, hives, pack-leaders, rituals, and other challenges.
We make almost no changes to the original items or gameplay loop of Factorio. This mod is non-destructive, and an additive experience. Inspired by Vampire Survivors, Diablo, Hellgate:London, etc... We are building an ARPG inspired gameplay loop on-top of Factorio. Grow your factory, and now grow yourself.
Please keep this in mind!
This is an active beta so expect:
- Bugs/crashes/save issues
- Unfinished menus and art, and missing content
- Nauvis is the only tested planet, Space-age stuff is wip
- Compatibility varies
- Editor mode, map editing, and scenarios are unsupported for now
- You will likely need to start a new save for each major update
Mod compatibility is untested, and post-nauvis content is untested...
*No AI was used in the creation of this mod.*
*You can checkout the current roadmap at* https://cevo.dev/


CEVO progression is horizontal, it does not replace or take over the normal factorio progression. We've added many complex systems, each layered on top of one another.
Current progression follows: [Personal Research] -> [Expertise] -> [Profession] -> [Job]
Players now have levels. Each level provides attribute points and expertise points. Some items, gear, and progression options are locked behind certain levels. There are currently 7 attributes. Each attribute has their own player stat bonuses, and are used in various unlocks or requirements. These attributes can be gained through equipment, armor, artifacts, or player progression.

There are 3 core parts of career progression...
- Jobs
- Professions
- Expertise
Each provide their own stats, and have their own requirements. Jobs/Professions are pseudo classes, providing core buffs and changes. Expertise are small stat increases, which are obtained using expertise points.

Talents are a core part of player progressions, gear progressions, and itemization. Talents provide % stat increases. They are found in many places, from armor to professions. These can be seen in the menus and tooltips for the relevant item. You can also track your current talent amounts inside the progression menu.
Debuffs also exist, which are % stat decreases. These serve to balance out items and progression. They can also be seen in the progression menu.

Research is unlocked through shared exp and provides additional talents and bonuses. These are directly tied with equivalent expertise, which build into progression, and then jobs.


Pollution and evolution are now broken into 6 core tiers. Each tier increase the difficulty of enemies spawned, and creates new evolution events. These events spawn bosses, and increase the chances of hordes appearing.

Weapons can now be customized with attachments. Currently there are:
- Stocks
- Magazines
- Barrels
- Scopes
- Grips
Each can provide a variety of changes such as:
- Talents
- Debuffs
- New projectiles/Combat capabilities
- Changed weapon stats
Each weapon has a tier/type that can be applied.


AI Companions will follow and support you in combat(In the future may do more than combat). You can control them using the included hud, or with keybinds.
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