Rampant Arsenal
Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies
Description
If you want to donate: https://ko-fi.com/rampant
Rampant Arsenal
Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Oil Burner, Vehicles, Infinite Technologies
Credits
YuokiTani - for turret sprite sheets
Graphics License
THE GRAPHICS INCLUDED UNDER yuokiTani FOLDERS BELONG TO YuokiTani AND PERMISSION FOR THERE USE MUST BE SOUGHT FROM YuokiTani.
Forum Post
https://forums.factorio.com/viewtopic.php?f=190&t=60626
Features
Advanced Laser Turret - Shoots an electric beam that pierces through enemies and does AoE damage. Lightning Turret - Able to shoot beams at many biters at once. Cannon Turret - Shoots cannon shells that that works with standard cannon ammo. Rapid Cannon Turret - Shoots cannon shells at a high rate of fire. Shotgun Turret - Shoots shotgun shells for cone AoE damage. Capsule Turret - Shoots poison, slowdown, grenade, cluster grenades, landmines, distractors, defenders, and destroyers Advanced Flamethrower - Shoots flame at many biters at the same time. Rocket Turret - Shoots homing rocket projectiles. Rapid Rocket Turret - Rapidly Shoots homing rocket projectiles. Medic Turret - For healing the area surrounding the turret Gun Turret MkII - For when gun turrets need more damage, range, and rate of fire Rifle turret - For a tier 0 turret for before you have completed any research Reactive Mending Walls & Gates - When they take damage they emit a repair cloud around themselves Reinforced concrete walls and gates Power Armor Mk 3 nuclear train stronger car and a nuclear stronger tank and a nuclear Oil burner for generating electricity
High Explosives: landmines, grenades, bullets, rockets, shotgun shells, cannon shells, and artillery shells Incendiary: landmines, grenades, bullets, rockets, shotgun shells, cannon shells, and artillery shells Bio: landmines, grenades, bullets, rockets, shotgun shells, cannon shells, and artillery shells Nuclear: landmines, and artillery shells
Mortar - for large range player combat using the capsule launcher ammo Minigun - for an upgraded version of the smg with increased damage, range, and rate of fire Health Capsule - Restore Health of the user Speed Booster Capsule - for early game speed boosts Upgraded Rocket Launcher - Increased damage, range, and rate of fire
Belt Immunity Equipment Personal equipment tier 3 generator, battery, shield Personal defense cannon, shotgun, lightning, bullets, and slowing equipment
Napalm - for an upgraded liquid to be used in fluid turrets
Adds Infinite Technology for the characters health Adds Infinite Technology associated with each turret type and ammo type
Version History
Version: 0.16.7 Date: 9. 6. 2018 Features:
- Added a stronger tank and a nuclear option that uses uranium fuel cells both have equipment grids
- Added a stronger car and a nuclear option that uses uranium fuel cells both have equipment grids
- Added a nuclear train that uses uranium fuel cells that has an equipment grid
- Added Oil burner for generating electricity from oils
- All Equipment grids share equipment, mobility based equipment is disabled when appropriate
- Added Belt Immunity Equipment
- Added Power Armor Mk 3
- Added Reinforced concrete walls and gates
- Added tier 3 generator, battery, shield
- Added Personal defense cannon, shotgun, lightning, bullets, and slowing equipment
- Added infinite tech for increasing player health
Tweaks:
- Increased Gun Turrets 2 from 75 science to 250 science
- Added (Fuel value, emission multipler) to: Light oil (0.75MJ, 2), Crude Oil (1.15MJ, 4), Heavy Oil (0.5MJ, 3), Petroleum-gas (1.75MJ, 1.5), Napalm (1.25MJ, 4.5)
- Added stats to uranium fuel cell (150% acceleration, 110% top speed, 3 emissions multipler)
- Added emission multiplier to solid fuel 0.75, rocket-fuel 1.5, coal 2, nuclear-fuel 4
- Added 8x8 equipment grid to car, cargo-wagon, fluid-wagon
- Added 10x10 equipment grid to tank
- Added 12x12 equipment grid to locomotive
- Added 16x16 equipment grid to artillery-wagon
- Increased nuclear fuel stack size from 1 to 10
- Changed ammo category of personal laser and discharge defense so they get laser damage and speed bonuses
- Added electric, posion, laser resistance on modular armor, power armor, and power armor mk2
- Increased power armor mk2 acid resistance (decrease, percent) from (10, 40) to (15, 50)
- Added posion and electric resistance to wall, gate, mending wall, and mending gate
- Changed battery to accumulator and advanced circuit to processing unit in advanced laser recipe
- Changed mending gate recipe to mending wall and advanced circuits from gate and repair-capsule
- Decreased wall and gate laser resistance from 70 percent to 30
- Fixed mending wall and gate build order in GUI
- Increased equipment solar panel equipment from 10kW to 30kW
Version: 0.16.6 Date: 1. 3. 2018 Bugfixes:
- Fixed bio artillery shell having having 100 ammo per item
- Fixed landmine stack count
Version: 0.16.5 Date: 1. 6. 2018 Features:
- Added tier 0 turret for before first turret research
- Added Reactive Healing Walls and gates that when they take damage emit a repair cloud for themselves and immediate neighbors
Version: 0.16.4 Date: 31. 5. 2018 Bugfixes:
- Upgraded Rocket Launcher icon and ammo type fix
- Actually updated advanced flamethrower turret fluid consumption to 12/s
Version: 0.16.3 Date: 26. 5. 2018 Features:
- Added mortar for mobile capsule launching
- Added launcher capsule damage into grenade damage technology
- Added capsule launcher damage technology
- Added Health Capsule for healing
- Added Repair Capsule for AoE repair
- Added Speed Boost Capsule for faster earlier game movement
Ratings & reviews
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