Rampant Evolution
Changes evolution mechanic to allow for green play. All evolution parameters are configurable and retroactively work on-the-fly. Tries to balance evolution level with number of nests covered by pollution. Killing units reduces evolution. Sets vanilla map evolution factors to 0 in new game settings and can change existing save map evolution factors in mod settings. If you want the vanilla options still, use the mod settings in Rampant Evolution. Has stats for displaying evolution in game.
Description
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By default: New game map settings for evolution from pollution, spawners, and time are set to 0
Evolution can be configured for:
Pollution absorbed by Spawners Pollution damaging trees Pollution absorbed by trees Pollution absorbed by tiles Killing Spawners Killing Units Killing Worms Killing Hives (Rampant New Enemies) Total Pollution (Similar to vanilla) Time (Similar to vanilla) Building Player structures
Features:
Cap total evolution based on research completed Increase evolution gained based on ticks in current Increase evolution gained based on research completed Minimum Evolution can be set as a percentage of peak evolution Has a GUI option that can be toggled that displays evolution metrics
Console Commands /rampantEvolution displays the evolution stats in the console.
Ratings & reviews
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