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NxLabs / Factorio

Rampant, fixed

DBy Dimm2101

Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Rampant, fixed

Description

Features:

  • Does not replace "vanilla" mechanics and mechanics of other mods, allowing them to act simultaneously
  • Will not populate the entire map by default
  • Able to attack from afar
  • Able to assess defense and attack bypassing
  • Underground attacks that can pass through small water barriers
  • As evolution increases, more dangerous types of biters appear
  • Existing nests mutate too
  • Requires more thoughtful defense
  • Difficulty builds up gradually. At the beginning of the game, biters are weaker than standard ones.
  • Harder than standard Rampant and not recommended for first-time Rampant players
  • Various options for the location of Rampant's enemies and other enemies

Since version 1.1.15 hand flamethrowers can't cause massive forest fire. You can allow it, if disable setting "Optimization: fire safety of hand flamethrowers". Since version 1.6 a remote interface has been added as an experiment. Other mods can read Rampant's data, and if allowed in the settings, control AI


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