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NxLabs / Factorio

Recipe Combinator

BBy bitwiseshiftleft

Special combinator to give information about items, fluids, receipes etc

Recipe Combinator

Description

Recipe combinator

This mod is intended for people who want to make automatic malls. It adds a new type of combinator which gives a wealth of information about recipes.

Features:

  • You can select which machines you are controlling. These have priority, for example to prefer foundries instead of furnaces.
  • Output recipe ingredients, products, and crafting time.
  • Output which machine should craft the recipe.
  • Output which modules are supported by that machine/recipe.
  • OUtput all recipes supported by a certain machine, or all recipes that produce a certain product.
  • Outputs can be on red or green wires, and can be optionally negated or multiplied by the input.
  • Supports quality.
  • Partially supports getting info on spoilage time and products.

Known issues:

  • When changing combinator settings by pasting a blueprint over them, if the blueprint snaps to a grid, then the affected entities are not always calculated correctly.
  • When asking for all recipes that produce a normal fluid output, only normal-quality recipes are shown. This should probably be the default behavior anyway, but maybe there should be a checkbox to show all qualities.
  • The combinator's calculations do not take productivity (whether from the machine, modules or research) into account.
  • The combinator's calculations do not take randomized outputs into account.

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