Rift Rail (裂隙铁路)
If the game allows railways to exist, then they deserve the right to cross planets portals for cross-surface train teleportation. Supports cybersyn2 and LTN for automated logistics. 如果游戏允许铁路存在,那铁路就该拥有跨越星球的资格 跨地表铁路传送门。支持cybersyn2和LTN 自动化物流。
Description
🌐 Languages / 支持语言
English | 简体中文 | 日本語
- If you encounter any usage problems, please read the FAQ first.
- 如果有使用问题,请先阅读FAQ.
相关文档/DOC
Rift Rail - 裂隙铁路
Interdimensional Train Transportation
Create seamless railway connections across surfaces and spaceships. Rift Rail offers a compact, high-tech solution for logistics in sprawling bases or multi-surface empires.
Unlike traditional bidirectional connections, Rift Rail utilizes an asymmetric, one-way teleportation system. This design allows for flexible network topologies, enabling you to build complex one-way loops or simple point-to-point transfers with ease.
Core Features
🌌 Asymmetric Teleportation Configure each portal as Entry, Exit, via a simple GUI. This flexibility allows you to design traffic flows that suit your specific needs, from simple shortcuts to complex cross-surface routing.
🚂 Full Transport Support Works flawlessly with locomotives, cargo wagons, fluid wagons, and artillery wagons. Players inside the train are teleported instantly along with the vehicle. Extreme Compatibility Statement: Unmatched support for modded trains! Whether you have adorable 1-tile mini-wagons or massive behemoths up to 12 tiles long (double the vanilla length), Rift Rail effortlessly adapts to let them glide through portals smoothly.
🎨 Organization & UX
- Customization: Assign custom names and icons to portals for easy identification.
- Grid Snapping: Forced 2×2 rail grid alignment ensures perfect track connections every time.
Logistics Integration & Routing
🚀 Space Exploration Deep integration. Portals function correctly on spaceships and maintain connections seamlessly through liftoff, landing, and cloning events.
📦 Logistic Train Network (LTN) Native support for cross-surface deliveries. With the new N-to-M architecture, trains will automatically select the closest available portal to their destination.
🤖 Cybersyn 2 (CS2) Re-introduced in v0.12 with native support. Integrates via CS2's route plugin API to enable cross-surface dispatching, with automatic global-optimal portal selection based on combined approach and exit-to-destination distances.
- Note on Cybersyn: Support for Cybersyn has been removed in v0.10 due to fundamental architectural conflicts.
🌐 Many-to-Many Routing As of v0.10, Rift Rail supports complex routing
- Many-to-One (up to 5): Connect multiple Entry portals to a single Exit.
- One-to-Many (up to 5): Connect a single Entry to multiple Exits and control routing via circuit signals or let LTN auto-select the best path.
Balancing & Progression
This mod now features multiple balancing modes to fit your desired playstyle, accessible via the Mod Settings (Startup). A huge thank you to Ldmf for designing and implementing this comprehensive progression system!
- Normal Mode (Default): The standard Rift Rail experience. The recipe and technology are designed to be unlocked in the mid-game.
- Easy Mode: For those who want to build without constraints. The recipe is extremely cheap.
- Hardcore Modes (SE, K2, Space Age): Integrates Rift Rail deep into the endgame of major overhaul mods. You will need access to late-game resources (like Naquium or Matter) to build your first portal.
Important: Changing this setting requires a game restart.
💡 Advanced: Performance & UPS Tuning
For megabase builders pushing for maximum performance, Rift Rail now inherently features an ultimate "Zero-Copy" architecture. Regardless of whether portals are placed parallel or at a 90-degree intersection, the system uses stateless mathematical prediction to utilize the ultra-fast native Factorio clone API for all entities. The teleportation action itself consumes almost zero UPS, meaning you can place portals in any orientation without performance penalties.
- Tip: Balancing "Teleport Speed" and "Placement Interval"
You can adjust these core parameters in the Mod Settings. Increasing the Placement Interval (e.g., to 2 or 3) significantly reduces overall script CPU polling usage but delays carriage connection. Higher Teleport Speeds increase throughput but MUST be paired with lower intervals to prevent trains from snapping.
- Recommended High Throughput (Default): Interval
1, Speed1.0~2.4. - Recommended UPS-Eco (Megabases): Interval
3or4, Speed0.5~1.0. This drastically reduces script polling frequency.
Acknowledgments
- Special thanks to:
- Ldmf for the massive contribution on overhauling recipes, technologies, and data structure for Vanilla, SE, K2, and Space Age.
- Harag (author of
se-ltn-glue) for pioneering the event-driven cross-surface delivery design pattern that heavily inspired our integration approach. - The creators of: Cybersyn, LTN, and Space Exploration for providing the robust frameworks that make this mod possible.
- hgschmie for helpful guidance on LTN cross-surface integration.
裂隙铁路 - Rift Rail
跨维度列车运输系统
在不同的地表和飞船之间建立无缝的铁路连接。Rift Rail 为庞大的基地或多地表帝国提供了一种紧凑、高科技的物流解决方案。
与传统的双向连接不同,Rift Rail 采用非对称的单向传送系统。这种设计允许极高的拓扑灵活性,让你能够轻松构建复杂的单向循环或简单的点对点传送。
核心特性
🌌 非对称传送 通过 GUI 将每个传送门配置为 入口、出口 模式。这种灵活性允许你根据具体需求设计交通流,无论是简单的捷径还是复杂的跨地表路由。
🚂 全类型支持 完美支持机车、货运车厢、流体车厢和大炮车厢。坐在车内的玩家也会随车辆瞬间传送。 极限兼容声明:完美兼容各路模组中的特殊列车配置!最短支持单格迷你车厢,最长支持达到 12 格(约为原生长度的 2 倍)的极限巨型车辆,依然保持毫秒级丝滑护盾穿行。
🎨 管理与交互
- 自定义标识:为传送门设置自定义名称和图标,便于识别。
- 网格对齐:强制 2×2 铁轨网格对齐,确保每次都能完美连接铁轨。
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