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Hard Tech Tree

TBy thesixthroc

Pushes back a small number of technologies in the Space Age tech tree. Part of the modpack Space Age: Hard Mode.

Description

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Hard Tech Tree

Pushes back a small number of technologies in the Space Age tech tree. Part of Space Age: Hard Mode.

Changes

  • Repair Pack now requires logistic science.
  • Nightvision Equipment now requires agricultural science.
  • Landfill now requires the Agriculture technology.
  • Logistic System now requires metallurgic, electromagnetic and agricultural science.
  • Note that logistic bots themselves are not pushed back.
  • A new technology unlocks active provider chests that requires agricultural science.
  • Cliff Explosives now require agricultural, electromagnetic and metallurgic science.
  • Kovarex Enrichment Process/Atomic Bomb now require electromagnetic and agricultural science.
  • Note that nuclear power itself is not pushed back.
  • Each infinite research technology requires cryogenic science to research three or more times.
  • More precisely, if we take the technology Physical projectile damage 7 as an example, it is replaced by levels 7, 8 and 9, with 9 infinite and requiring cryogenic science.
  • This limits the amount one can tackle pre-Aquilo gameplay difficulties by scaling out of them.

Special thanks

Thanks to NekoBaron, rjdunlap and others for suggestions.

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