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Modular Turrets

WBy wodzu93

Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.

Modular Turrets

Description

###MOD SPOTLIGHTS

  • SeeNo (German language): https://www.youtube.com/watch?v=8Ql7sN3fm5g

###CONTENT

  • __Turret Mounts__

Modular turrets (marked with (M)) are constructed by pairing a turret mount with a turret head. There are 2 turret mounts available, __Frontline__ and __Backline__. __Frontline__ mounts provide high Health, various damage resistances, and have narrow, but long firing cones. Unlocked with __Modular Turrets__ technology. Recipe:

  • 8 Steel Plates
  • 1 Engine Unit
  • 20 Concrete

Prerequisites:

  • Concrete
  • Engine
  • Military Science Pack

__Backline__ mounts have low health and lack resistances. In return, they provide extended range and wider firing cones. Unlocked with __Backline Turret Mount__ technology. Recipe:

  • 20 Plastic Bars
  • 4 Advanced Circuits
  • 1 Electric Engine Unit
  • 2 Low Density Structures

Prerequisites:

  • Modular Turrets
  • Electric Engine
  • Low Density Structure
  • __Heavy Scattergun Turret__

Early game turret, accessible with Logistic Science. Uses shotgun ammunition and shoots multiple pellets in one shot, just like a handheld shotgun. Requires a clear line-of-sight to the target, as pellets colide with any object in the way. Place in front of the walls. Very good at handling swarms of Small Biters. Recipe:

  • 5 Steel Plates
  • 15 Copper Plates
  • 10 Iron Gear Wheels
  • 10 Stone Bricks

Prerequisites:

  • Steel
  • Military
  • Logistic Science Pack
  • __Heavy MG Turrets__ (M)

First of the modular turrets, accessible with Military Science and last turret that does not require oil refineries. Uses Firearm Magazines as ammo and has innate +100% damage modifier. Considerably longer range than standard Gun Turrets (30-35). Turret head item can be used as a handheld weapon. Recipe:

  • 6 Iron Plates
  • 3 Iron Gear Wheels
  • 3 Electronic Circuits

Prerequisites:

  • Automation
  • Gun Turret
  • Engine
  • Military Science Pack
  • __Gatling Turrets__ (M)

Last turret that uses Firearm Magazines as ammo. Shares +100% damage modifier with Heavy MG, but has very narrow firing cone and heavily increased rate of fire. Best placed in low numbers at spots with highest enemy pressure. Researched with Chemical Science. Technology also unlocks __Slowdown Rounds Magazine__ - improved bullets with higher base damage (12) and 25% slow debuff to shot targets. Recipe:

  • 8 Copper Plates
  • 12 Iron Sticks
  • 2 Advanced Circuits
  • 1 Electric Engine Unit

Prerequisites:

  • Modular Turrets
  • Electric Engine
  • Military 3
  • __Light Cannon Turrets__ (M)

First entry in the cannon line. Light Cannon uses shells as ammunition, providing a high single hit damage at range (45-50) - enough to one-shot Medium Biters. Technology comes bundled with __Fragmentation Cannon Shells__, early ammunition variant that can kill Medium Biters in a single shot and creates fragmentation to hurt nearby enemies as well. Requires Military Science to unlock. Recipe:

  • 5 Copper Plates
  • 4 Steel Plates
  • 4 Iron Gear Wheels
  • 2 Electronic Circuits

Prerequisites:

  • Modular Turrets
  • Explosives
  • __Dual Cannon Turrets__ (M)

An upgraded variant of Light Cannon - better rate of fire and longer range (60-65). Requires Chemical Science to unlock. Recipe:

  • 2 Light Cannons
  • 1 Speed Module 1

Prerequisites:

  • Light Cannon Turrets
  • Military 3
  • Speed Module
  • __Heavy Cannon Turrets__ (M)

Final cannon turret. Huge range (75-80), innate damage multiplier of +100% and low fire rate. One-shots any non-behemoth enemies. Requires Utility Science to unlock. Recipe:

  • 5 Steel Plates
  • 2 Advanced Circuits
  • 2 Low Density Structures
  • 50 Lubricant

Prerequisites:

  • Dual Cannon Turrets
  • Military 4
  • Tank
  • __Rocket Turrets__ (M)

Uses rockets as ammo. Fires very slowly (1 shot every 10 seconds), but has the longest range (90-95) of any turret that is not an artilley. Backline variant can be safely used with nuclear rockets when placed correctly. Reserach requires Chemical Science. Additionaly, technology will unlock Slowdown Rockets, single target damage with area of effect slowing effect. Recipe:

  • 5 Steel Plates
  • 2 Advanced Circuits
  • 2 Rocket Launchers

Prerequisites:

  • Modular Turrets
  • Rocketry
  • __Pulse Laser Turrets__ (M)

First modular turret that uses energy. Sacrifices damage per shot for increased range (40-45) and lower energy consumption compared to standard Laser Turrets. Unlocked with Chemical Science. Recipe:

  • 10 Plastic Bars
  • 10 Batteries
  • 5 Electronic Circuits
  • 1 Speed Module

Prerequisites:

  • Modular Turrets
  • Military 3
  • Lasers
  • Speed Module
  • __Beam Turrets__ (M)

Unlocked with Utility Science. Unlike other modular turrets, this one's firing effect varies based on the mount it is put in. Frontline mounted beam turret will fire a piercing beam, hitting all targets in a line (range 30) and dealing Poison type damage. This does deal friendly fire, so turret must be placed in front of the wall, like Scattergun Turrets. Backline mounts fire a continous electric beam (50 range), dealing very low amounts of Electric damage and slowing all targets in a small radius around impact point by 75%. Recipe:

  • 10 Plastic
  • 10 Batteries
  • 2 Processing Units
  • 2 Uranium Fuel Cell

Prerequisites:

Read the full description on Factorio Mod Portal →

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