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Science Not Invited

RBy RedRafe

Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.

Science Not Invited

Description

SCIENCE NOT INVITED

Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.

Main features

This mod lets you choose which science packs will be needed in order to research technologies. By default all vanilla science packs are included, but you can choose to opt out any of them in the setting menu. The tech tree order will not be modified and you'll still need to research other science packs in order to progress, even if the science packs are disabled for cost computations. You may even craft other science packs, but if the're disabled in the mod settings they will not be consumed in the laboratories as they wont be needed.

The cost of science packs not used will be evenly distributed among the remaining one(s). You can also choose to have empty tech costs in the mod settings. Other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science (e.g. only Red science, or nly RGB, or no Military science,no Space science) or complete giant overhaul mod packs skipping some science packs (e.g. Space Exploration, Krastorio2, B&A, EI).

Translation

Available languages:

  • English (en)

You can help by translating this mod into your language. Any translations made will be included in the next release.

Known Bugs & Mod compatibility

Please feel free to report any known issue! :)

Until now, compatibility has been extended to:

Science Not Included is developed for vanilla games and should be compatible with all mods that do not introduce changes in the technology tree. Requests for compatibility with overhaul mods can be submitted of course! :)

Future developments

  • [ ] Add compatibility with other big/overhaul mods
  • [ ] Enable/Disable rescale feature

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