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Scrappy Industry
SBy SafTheLamb
Repurpose the waste from the imprecise assembly of machines for new materials. No process is ever truly perfect.
Description
Scrappy Industry
The engineer meticulously tightens the last screw on their brand new transport belt... and turns it a few times too many. The mechanism is entirely ruined... but not unsalvageable. Swearing yet undeterred, they throw its sproingy remains onto the pile of rejects and begin anew.
Mechanics:
- Not for the faint of heart, this mod gives many recipes a (very low) percent chance to fail, and an approximately corresponding percent chance to yield scrap materials.
- This does not yield Fulgoran scrap, but instead random bits and pieces of iron, copper, circuitry, etc.
- Metal scrap can be smelted back into plates for re-use, and circuit scrap can be crafted back into electronic and advanced circuits. No recycler needed!
- New in 0.2.0: Plastic bars and LDS now yield Plastic bits as byproducts, which can be crafted back into Plastic bars with a bit of petroleum gas. *(Optional)*
- New in 0.3.0: Lithium dust is the byproduct from Lithium, which is volatile and must be dealt with quickly. *(Optional)*
- New in 0.10.0: Mechanical scrap can be used to create gears and engines. *(Optional)*
- If you want similar chaos with fluids, also try Scrappy Chemistry!
- Fully compatible with Space Age, and plays well with all of the mods I've tested so far.
NOTE: This does NOT work well with adding to an existing game. You theoretically *could* but I don't advise it since all of your machines would fill up with unhandled scrap.
Compatibility:
- Generally, this mod should be compatible with any other mod, though new metals and resources won't have scrap items unless supported.
- Space Age: Tungsten scrap, Holmium scrap, and Lithium dust
- AAI Industry: Sand
- Wooden Industry: Woodchips
- Lead: Lead scrap
- Titanium: Titanium scrap
- Tin: Solder added to recipes for circuits from scrap
- Rusting Iron: Rusty iron scrap
- All That Glitters: Gold dust
- Bluetonium: Radioactive waste
- Iridescent Industry: Prismite and mythril scrap
- Voidcraft: Scrap included in random voidcrafting outcomes
- And more...
Modding Interface:
- This mod has an API for adding new items and recipe byproducts.
- ScrapIndustry.items[] is the main access point, defining what the byproduct item(s) are (
scrap=), how much each amount contributes to the scrap amount (scale=), and how much to penalize the success of the recipe for being more complex (failrate=) - New in 0.2.0: You can now add multiple scrap byproducts from the same item, e.g.
scrap={"iron-scrap", "steel-scrap"}. - ScrapIndustry.recipes[] can be used for customizing specific recipes where the default values aren't what you intended. You can set
ignore=trueto bypass the recipe entirely.failrate=noverrides the auto-calculated value.self_scrap=truechanges the recipe to index its products instead of its ingredients for calculating scrap (e.g. used for circuit recipes in base.lua). If you setfake_ingredientsto a list of ingredients (using the same format as a regular ingredients list) then the recipe will produce scrap based on that list of ingredients rather than its actual one. - ScrapIndustry.categories[] currently only has two values,
ignore=truewhich disables adding scrap byproducts to all recipes in that crafting category, (enabled for "smelting" by default) andself_scrap=truewhich works the same as it does for recipes but applies it to the entire category. - Fluid "scrap" byproducts are not supported yet. Recipes with only fluid products will also not have scrap byproducts generated by default (e.g. sulfuric acid).
- Defining ScrapIndustry.products[] is optional, controls priority for scrap byproducts. If there are 4+ byproducts, the least important one is discarded.
- NOTE: Plastic bits are optional, for now check
settings.startup["scrap-industry-plastic"].valuebefore adding it to anything. An API improvement is underway to make this more automatic. - Recipes are modified in data-final-fixes.lua, so make changes to ScrapIndustry before then, and either make changes in data-updates.lua, or preferably mark scrap-industry as a dependency and make your additions in data.lua
- Duplicates are also created for hand-craft support by default. This is so they can be seamlessly crafted as intermediates.
- See the lua files in the prototypes/compat/ folder for examples.
- If you have any questions or API feature requests, feel free to DM me on the factorio forums or discord.
Credits:
- Malcolm Riley's Unused Renders for the wonderful metal scrap icons, recolored, modified, and repurposed for various metals.
- Inspired by StephenB's Production Scrap for IR3
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