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Space trains

RBy RollingSten

Electric trains designed to operate in space too. For Space Exploration mod.

Space trains

Description

Reasons

  • It is strange to use diesel locomotives in space (for obvious reasons) - with all of this hi-tech materials new trains are needed.
  • Vacuum/low pressure and low-gravity
  • Using magnetic power to stay on tracks in space and even in high-speed
  • Electric power is easier to get in space and it does not need oxygen

Detail

  • New locomotives has internal battery (no big capacity) which can be charged with multiple sources
  • New variants with those efficient flat solar panels on rooftop can be enabled
  • Charging from internal equipment grid
  • Charging station for low-solar sorfaces
  • Electric power is equally distributed between all locomotives in train and wagons can help with power too
  • New trains are faster with better acceleration (usig holmium magnets, low-weight components and high power), but with 50% power efficency (that power is needed to stay on tracks)
  • Have slighly higher capacity
  • Can be used on surface too (good aerodynamics and they still have wheels too)
  • Low health/resistances - not very good for dangerous zones
  • Charge state is visible as remaining fuel (sorry, no other visuals available now)
  • Train must be at least 10% charged to move (odd behaviour on low power)
  • Currently no special research - trains are unlocked by Space rails and Flat panels
  • And

Short variants

  • Short variants with lower capacity can be enabled
  • In SE many items are needed in low/medium quantities, but many types of them are needed, so train stations for normal trains can use a lot of space
  • Locomotives/cargo wagons are of length 2,5 (normal size is 6), so 2 of them fits nicely in space of normal sized wagon
  • Short fluid wagons are of size 3 - pumps are very sensitive on positioning
  • Short fluid wagons must have odd number of short-sized locomotives/cargo wagons in front of them, but there can be any number of normal sized ones or short fluid wagons (see picture)
Short variants and pumps
Short variants and pumps

Charging from equipment grid

  • At least 1 battery must be present
  • Options available to enable equipment grid (on space trains only)
  • All locomotives/wagons with grid in train contributes to this
  • Settings to limit charging
  • - Maximum fuel state of train do drain battery (good with using solar variants)
  • - Minimum battery state - when that power is needed for defense
  • - Minimum fuel state - if it is too low, minimum baterry state is ignored (when mobility is more important then defense)

Warnings

  • This is my first mod and i am not good at graphics (using Blender for the first time)...
  • I have not tested this in multiplayer
  • Maybe it could use some optimizations (but it seems to be not too much UPS heavy)
  • I am using them for some time and they works nicely

Possible future changes

  • Electric fuel state visualization - but i have not needed this, so not top priority
  • Some optimizations
  • HD graphics
  • Graphics tweaks (like cargo wagons have no moving doors)
  • Better integration with some mods (for equipment grid)
  • Standalone variant (if needed)

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