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Tesla's Legacy (Electric Turrets) [SA]

KBy kafoaai

Tesla coil based military applications: 2 types of turrets, a tank and related technologies. All in one, integrated into 'Space Age' DLC

Tesla's Legacy (Electric Turrets) [SA]

Description

Tesla's Legacy (Electric Turrets) [SA]

This is the 'Space Age' (SA for short) dependent version of my original mod . If you are not using SA, please use the original mod.

Features

This mod provides 2 new electric turrets and a new tank variant with many new technologies.

  • *Tesla coil*

> A Tesla coil is an electrical resonant transformer modified to deliver high-current electrical discharges to close by enemies. It has a relatively low damage output but it can effect multiple targets at once.

Tesla coils have the capability to slow down enemies and can attack multiple enemies at once in a circular radius. All attacks made by the Tesla coil have a chance to propagate to nearby enemies. This capability becomes stronger the more biters are clogged together and remains useful even in mid and late game. Its energy consumption is lower than a laser and it is available sooner, but its range and damage is limited.

  • *Advanced Tesla coil*

> A significantly improved version of the Tesla coil. Its reach is larger and its damage output is extremely high. It has an extensive steel plating for increased survivability.

The advanced Tesla coil consumes more electricity than a laser turret and has a considerably slower rate of fire. Its damage per shot is much higher however. Each killing blow made by an Advanced Tesla coil has a chance to induce and explosion or burn the ground. Some nearby enemies may also be struck by additional lightning arcs as well.

  • *Tesla tank*

> A deadly new tank variant equipped with 2 medium sized Advanced Tesla coil. Single use Portable Tesla coils provide the necessary energy surge to trigger the firing mechanism. This tank takes advantage of the natural volatile nature of electric currents as beam weapons, by employing a special amplification process. The installed coils fire at the same time, but instead of interfering they are synergizing with each other. As a result the created lightning arcs easily bypass most matter damaging anything and everything in its path.

The Tesla tank has slightly more health than a standard tank. It fires deadly arcs of electricity that bypass all enemies in a line. It has the same special properties that a Tesla coil has and more. It can modulate its own damage potential and even insta kill some enemies regardless of remaining health. It also has a moderately sized equipment grid.

Electric Volatility

All electric damage done by tesla coil technology is highly volatile in nature. This means that each attack has a small chance to become a critical hit. When a normal hit becomes a critical hit, its damage gets multiplied by a critical multiplier. In such cases a flying text is also displayed.

Configuration

The following attributes of the above entities are configurable:

  • Maximum Health

The health of the entity when it is fully healed.

  • Damage

The damage the entity does.

  • Fire Rate

The number of time the entity shoot per second (per 60 frames)

  • Maximum range

The distance measured in game tiles which allows the entity to attack enemies.

Furthermore the general critical hit damage and chance is also configurable as well as some aesthetic choice for flying texts and for the Advanced Tesla coil specifically.

Compatibility

This mod is adding new recipes, items, technologies and entities. It does not change an already existing game objects. It should be compatible with everything. At this moment there are no known incompatibilities.

Alternate Mods

The original mods that were the basis of this mod are available and can be used together with this mod:

The tank featured in Tesla tank is also added by this mod however it has a different strategic role. The original design was very cool and extremely fun to play with however it was a bit OP (IMHO).

The Tesla coils featured in Soviet Tesla Coils are integrated into this mod. The basic stats of the turret was modified and a bunch of new abilities have been added. This mod also provides some minor cosmetic enhancement over its predecessor, like glowing electricity in the dark and branch new beam graphics.

The Tesla coils featured in Past's Defense stuff are integrated to this mod. Their behavior has been extended with new abilities. Other content from Past's Defense stuff like the shotgun turret are not included in this mod.

Additionally the mod Electric Weapons (EW for short) covers similar ground as this mod. It also has new turrets that use electricity both as ammo and damage type. It also covers personal weaponry which this mod currently does not. This is however the end of the similarities. This mod has a particular theme built up around Tesla coils, while EW has more generic electric turrets. The used graphics are entirely different and the gameplay can also hugely vary between the two mods. EW plays somewhat similar to other weaponry mods, whene you can unlock specialized ammunition and weapons to unlock a new damage type. This mod attempts to differentiate itself by utilizing an RPG like skill/tech tree where powerful new abilities and effects can be unlocked for your apparatus. Key point of this mod's design was NOT to provide a more powerful 'no-brainer' alternative for anything, but to provide a fun new tool/toy to play with.

Background

I always loved the C&C and Red Alert

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