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Experience for Buildings

MBy millerscout

building gets xp from working and level up

Experience for Buildings

Description

Every building gains experience from working

Features:

  • Assemblies
  • Furnaces
  • Mining-drills
  • Labs
  • Turrets
  • compatible with most mods
  • configurable stats
  • better exp calculation ( imo )
  • Balanced

Configurable:

  • increase power consumption multiplier
  • reduce speed (mining, crafting, research) multiplier
  • increase pollution multiplier
  • only creates level for last tier machines [ fix 65k limit ]
  • show current exp for the entity, when you close the gui for lab and mining-drill. (screenshot)
  • max level
  • max range for turrets

#When a building level up gains:

  • faster crafting, mining or researching speed
  • more slots
  • productivity bonus
  • more pollution
  • higher health
  • lower cooldown
  • higher attack damage
  • higher attack speed

Planned:

  • better integration with ( https://mods.factorio.com/mod/Turret-Shields)
  • better prototypes handling, reducing usage
  • visual feedback for level

#### Maybe implemented:

  • exp for pumps
  • exp for solar plant
  • exp for roboports

Produced items get stored in memory when deconstructing buildings and are reapplied on building, now you may re-factor your factory.

You may report bugs or feature here or at https://github.com/millerscout/MMD-Factorio-Mods/issues

This is a fork from sensenmann - https://mods.factorio.com/mod/factory-levels, and i'm re-writing every aspect of it

#better experience using:

  • Krastorio 2
  • Space Exploration
  • Rampant
  • MMD QoL/tweaks

Known Issues:

  • some locale/translation aren't working.

Incompatibilities:

Can't use with https://mods.factorio.com/mod/factory-levels


this is configured for my taste, it has slow start, as it decreases every machine speed, you may configure it.

this increases pre-burner // burner era by few hours

i do use RPG System and alien loot economy to enhance machines

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