All Factorio mods
5,446 verified mods and plugins, each linked to its real source.
Showing 169–180 of 600 in Technology & automation
Bots Bots Bots!
Technology & automation · Factorio Mod Portal
Logistic robots are available from the start. Adds a new tier of "steam-powered" robots for the early game, and several new tiers for later.
Force Fields
Technology & automation · Factorio Mod Portal
Adds multiple types of electric powered, self healing walls to keep the biters out.
Extended Laser Turrets
Technology & automation · Factorio Mod Portal
In case you are upset with other las turrets mods due to total imbalance, have a look at this one! ELT provides new grades and variants of laser turrets with smooth grow of distance, damage, health, energy consumption, recipe cost. In addition, there are startup settings to adjust! So, it will perfectly fit your gameplay experience, no matter what modded enemies you have ⚙️
Thermal Solar Power (Lite)
Technology & automation · Factorio Mod Portal
Streamlined fork of the mod "Thermal Solar Power" by MarximusMaximus and others. Lets you build a thermal solar complex that can output either steam or just hot water, for fully or partially renewable power production. The mod incorporates a heat loss mechanism, is highly configurable and has been adapted for Space Age.
Cold Chain Logistics (Fridge)
Technology & automation · Factorio Mod Portal
Freeze food during transportation. This mod adds a whole cold chain logistics that can freeze items in it, includes a fridge, a train wagon, space cargo bay, and a warehouse. Slow down the spoil time in it. Adjustable in settings, default to 20 times. Mom don't need to worry about my agricultural science pack anymore! Just put them into refrigerator! working in progress, feel free to make any pr
🌐Khemia: Age of Alchemy
Technology & automation · Factorio Mod Portal
Khemia is a barren planet, with strange energies pulsing below the sand. Here, you must harness the power of Alchemy: Breaking materials down into magical energy and reconstructing them. Glyphs act as pipes, allowing you to transport energy, but placing them is often more art than science. As your factory grows, connecting glyphs becomes a unique puzzle. Alchemy also unlocks useful new tech, like spoilage-preventing brine tanks, massive cargo cranes, and surface-to-orbit teleportation.
Electric Furnaces Revamp
Technology & automation · Factorio Mod Portal
Adds electric versions of the stone and steel furnaces, and an electric boiler. This is an update and tweak to the Electric Furnaces mod by 'GotLag', later revised by 'yukisoha'.
Faster Roboport Charging
Technology & automation · Factorio Mod Portal
Roboports can be configured to charge robots and their internal battery faster. Also makes logistic- and construction radius configurable.
UndergroundsPlus
Technology & automation · Factorio Mod Portal
The Mod adds longer distance uderground versions of belts and pipes
Bob Logistic Zone Expander Radius
Technology & automation · Factorio Mod Portal
Slightly increases Zone Expanders and Roboports radius to fit chunks size (16, 32, 64, instead of 15, 30, 60, etc)
Large Power Poles 64x64
Technology & automation · Factorio Mod Portal
For PwerPoles haters!!! Factorio v2 + Space Age! Large Power Pole that spans over 64x64.
FactorioExtended Plus-Power
Technology & automation · Factorio Mod Portal
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