All Space Engineers mods
2,170 verified mods and plugins, each linked to its real source.
Showing 109–118 of 118 in Technology & automation
Sniper Turret
Technology & automation · Steam Workshop
NOT YET DX11 READY!!!! I'm fighting with the texture conversion tools, as they refuse to convert one of my textures properly. Also, this and all of my other mods have become prone to 'funny placement' bugs due to some change Keen made to the API. I'm tryin
S - Conveyors
Technology & automation · Steam Workshop
S - Conveyors Colorable stripe Large / Small ship Survival ready Added adaptor - but not necessary to use My workshop !!!!!! AND AGAIN !!!!!! Because I do not have much space in steam for more friend request, use my email - sektan@unrealeditor.cz - If you
DK Slant Conveyor (DX11)
Technology & automation · Steam Workshop
Adds a slanted "large" conveyor block for large/small ships as well as a slanted "small" conveyor for small ships. It is survival ready and has build models and collision models. I know that this is similar to MVPBalla's ExtendedConveyors mod but I was alr
Mining Space Station "Cirva"
Technology & automation · Steam Workshop
Small space station for mining and ore storage purposes only. -------------------------------------------------- Overal: Faction - Chyberas Republic Manufacturer - Agrella Industrial Enterprise -------------------------------------------------- Dock: Small
(STOCK) KUS Einartoft-Class Industrial Station (UESC Contest No. 16)
Technology & automation · Steam Workshop
The Einartoft was an old Station design, created by the KUS faction in the early 2060´s and used in asteroid fields and the orbits of various Saturn moon´s, to provide a safe sleeping place for mining crews operating in the area and refining ores and mater
Vitkan's Security System Script
Technology & automation · Steam Workshop
This script written by "Deer with Beer" (Vitkan earlier) detects any damaged or grinded blocks and triggers timer with specific prefix. UPDATE: now you can set desired percent of damage which will trigger alarm. 90% by default (to prevent alarm triggered b
(DX11) SuperCaps - When your life requires that special kind of power
Technology & automation · Steam Workshop
These supercaps are an alternative to batteries for when you need high bursts at the cost of capacity. The values have been equally balanced across small and large ships, unlike it is the case with every other vanilla item keen released. That means that th
PulseLaser
Technology & automation · Steam Workshop
PulseMachinegun and PulseLazerTurret with 3colors Sound effect is made by SETO 【Thank you subscribe 5000 over!!】 For the first time to challenge the modeling of turret, there was also a variety of hardships. Still is a lot of people was very happy me to th
Tethers - Power and Fuel [Testing Phase] (OBSOLETE - LINK OF NEW VERSION IN DESC)
Technology & automation · Steam Workshop
Please be sure to check out and support this idea: Conveyor Tethers ^^^ It's a link, click it. CLICK IT! ^^^ 'Conveyor tubes/hoses' Not sure if it's possible but i will try to emulate this as well after the cable's are done. Since I'm on a break form SE, I
[MWI] Telion - Heavy Defense turret (DX11)
Technology & automation · Steam Workshop
Telion - Heavy Defense Turret (Mexpex Warfare Industries) The Heavy Defense Turret(HDT) is a turret meant to deal with larger threats. With high rotations limits and speed as well as the use of explosive ammo that fires at 45 rpm its an ideal turret for th
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