All Space Engineers mods
2,170 verified mods and plugins, each linked to its real source.
Showing 13–24 of 118 in Technology & automation
Whip's Auto Door and Airlock Script
Technology & automation · Steam Workshop
Description "Sure, I could turn around and close the door like a civilized man. Or I could let a robot do it for me... like a modern man." - Acarii on the virtues of automatic doors This script will close any door once it has been fully open for over 3 s
MWI - Main Battleship Cannon Mk3 (DX11)
Technology & automation · Steam Workshop
Mexpex Warefare Industries are proud to present the next generation of space warfare. - The Mark 3 Main Battleship Cannon - High quality engineering and unmatched fire power are the results of "years" of research and development. -Info- Survival Ready - Ye
(DX11)Power Lines
Technology & automation · Steam Workshop
Description: Simple mod that adds decorative block in form of powerline thingies. It's intended use is to connect separate buildings on a planetary base into single grid with shared power consumption. Check my thread Current Function: Decorative Planned Fu
Power Graphs
Technology & automation · Steam Workshop
This programmable block script tracks power and gas statistics over time and displays them as graphs on any block display. It comes with a variety of graph types including: overall grid power usage, battery charge levels, solar panel / wind turbine output
AQD - Conveyor Expansion
Technology & automation · Steam Workshop
Current version: 2.1d Please refer to the changelog for patch notes. https://i.imgur.com/cdhLXnQ.png This mod adds several new conveyor tube shapes, as well as armored versions of all conveyor tubes to the game, allowing you more freedom when designing you
Nanite Control Factory - Automated Construction (Not working - Old Version)
Technology & automation · Steam Workshop
This version is no longer maintained, and since Steam sucks with ownership transferring, please the version that's maintained at: http://steamcommunity.com/sharedfiles/filedetails/?id=219757726 Overview This is large ship block that creates and controls sp
Floor Plan Script Mk1
Technology & automation · Steam Workshop
This script draws the Floor Plan Layout of your ship to a Text Panel. It is customizable with zooming, panning and manipulation of ship layout. Now drawn with Monospace Font. This is a Vanilla Script. NO MODS are required. For the Manual Refresh version of
Whip's Turret Based Radar
Technology & automation · Steam Workshop
Whip's Turret Based Radar System Description Howdy! This script uses turret targeting to populate a 3D radar and is designed to increase the user's situational awareness. This script also works with custom turret control blocks! This radar bears many vis
Arc Reactor Pack [DX-11 Ready]
Technology & automation · Steam Workshop
Arc Reactor Mod Pack An Arc Reactor© Mod Pack containing all the Arc Reactors you could ever need for running your ships with many different power variations for your everyday needs! The Arc Reactors are now: =>Arc Reactors Run on their own custom Arc Fuel
SWCS | Whip's Subgrid Wheel Control Script
Technology & automation · Steam Workshop
Description This script allows you to control steering and propulsion of wheels attached via pistons, rotors, or hinges using regular movement keys! Wheels will also emulate brake inputs as well. The acronym is pronounced like "swicks" :) This is a featu
Whip's Turret AI Slaving Script
Technology & automation · Steam Workshop
(Previously titled: "Whip's AI Rotor Turret Control Script") Note In the documentation below, "rotor" refers to both rotors and hinges! This is because the game considers hinges to be just fancy sideways rotors. Features Slaves targeting of AI turrets, p
Vector Thrust 2 [old]
Technology & automation · Steam Workshop
Maintained Version Vector Thrust Put your thrusters on rotors! Documentation If you have Control Module installed in the world, it will just work. This is optional. MAIN SETUP 1. Load the script into a programmable block (If you don't know how to do that)
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