All Stationeers mods
1,000 verified mods and plugins, each linked to its real source.
Showing 13–24 of 30 in Vehicles & ships
AIMeE Unchained ~
Vehicles & ships · Steam Workshop
As the title says the script i've written works pretty great. I came up with a workaround to the Y axis issue causing AIMeE to try to fly or burrow ( Basically where the rover gets to the way point and spins ). Anywho this is the save with my Auto-Ingot/Su
MARS-BASE automatic
Vehicles & ships · Steam Workshop
Base on Mars equipped with automatic systems for the production of metals, gases. Automatic power supply system. Equipped with ROVER and a commercial system. The whole is controlled by many IC10s.
Yank That Tank
Vehicles & ships · Steam Workshop
When you grab portable tanks, you will hold with either the canister slot or tank valve facing you. When constructing, they will be rotated so you're facing the canister slot. This is a code mod. It requires Bepinex to be installed, along with a mod loader
Rover on Mars start (No longer supported)
Vehicles & ships · Steam Workshop
UPDATE: The added rover is now tested and in the survival game. Will not be talking this down as it may be part of some users legacy game saves. However it is no longer supported and may no not be compatible with future game updates. Start on Mars with Rov
Scripted Screens - Tank&Filtration Status Dashboard
Vehicles & ships · Steam Workshop
This mod has been rewritten from the ground into 2 seperate scripts The new scripts give you the option to rename labels and setup up to 12 panels for gases/liquids you want to track You can find the new scripts here: FSO - Filtration Status Overview TSO -
Hephaestus
Vehicles & ships · Steam Workshop
Hephaestus is a sister planet to Vulcan, only without crevasses and slightly less craggy. This mod adds two start conditions, one with a lander and one with a rover.
Mars Super Easy Start
Vehicles & ships · Steam Workshop
Struggling to get started or new to Stationeers? Perhaps I can help. I modified starting materials and prefabbed a very basic base to start with, instead of a lander or rover. There are some basic instructions for new players surrounding the starting base.
Rover Upgrade
Vehicles & ships · Steam Workshop
Upgrade the rover to align with the new big terrains. This increase the rover speed and handling. Max-Speed Multiplier 2x Torge Multiplier 1.5x Wheel Friction Multiplier 2.5x Install: 1. Install Launchpad https://github.com/StationeersLaunchPad/Stationeers
High Tech Start
Vehicles & ships · Steam Workshop
Synopsis The company has sent you to investigate an emergency beacon. During retro burn, you fell asleep; and as a result had to evacuate into an escape pod while the ship crashed. You've targeted the coordinates of the emergency beacon you had originally
Abandoned Robotics Rover Base One
Vehicles & ships · Steam Workshop
This is a automation heavy Moon base. Currently there are 3 Rockets for collecting ice, ore and gas. The rockets may be launched with a press of a button and will automatically return on low fuel. The Ore rocket will unload its cargo into a sorter where th
Room Mixer and Pressure Control
Vehicles & ships · Steam Workshop
2 mixers. 2 Volume Pumps, Small tank, Gas Sensor, 1 IC,.. I suggest two or more passive vents on the vent control from room, and 2 or more on the input to room. THis uses Mixers to mix the proper ratio of Co2, O2, and N2 for room atmospherics. 78/22 On the
EscapeFromMars (revived, mostly)
Vehicles & ships · Steam Workshop
This is the old Escape From Mars Scenario, converted partially by hand. Most of what's missing are random Wires and Pipes from the underground Tank Farm. You should find some tape, paint, and a chocolate bar near where you spawn, depending on whether or no
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