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Additional Enchantments

by Cadentem · for Minecraft

Adds new enchantments to the game

16KDownloads
31d agoLast updated
MITLicense
Forge · NeoForgeLoaders

About Additional Enchantments

From Modrinth

Adds new enchantments to the game

FAQ

  • 1.19.2 documentation can be found here
  • 1.20.1 documentation can be found here

Further enchantments are planned

  • Hunter
  • Confusion (maybe)
  • Voiding (maybe)
  • Straight Shot (maybe)
  • ...?
General Technical Definitions

New trigger point for enchantment effects

  • equipment_change_trigger: When changing any equipped item
  • Most enchantments in this mod apply data attachments to the target entity, which handle the logic
  • Meaning it is unlikely that they work well with other trigger points for enchantments

New loot item conditions

  • entity_type
  • match_item_entity
Entity Type

Allows broader checks for entities

EntityType (LootItemCondition)

{
  "type": Type,           // [Mandatory] || 
  "entity": EntityTarget  // [Mandatory] || Which entity of the loot context is checked
}

Type

  • living_entity: Entities that extend the LivingEntity class (i.e., no Minecarts, Items etc.)
  • enemy: Entities that implement the Enemy interface or are of the mob category MONSTER
  • tamed: Entities that extend the TamableAnimal class and are tamed
  • animal: Entities that extend the Animal class
  • item: Entities that extend the ItemEntity class
  • experience_orb: Entities that extend the ExperienceOrb class

EntityTarget

  • this
  • attacker
  • direct_attacker
  • attacking_player

Match Item Entity

Allows using ItemPredicates to check the item of the Item Entity

{
  "predicate": ItemPredicate, // [Optional] || To match the item of the item entity, all are valid if left empty
  "target": EntityTarget      // [Optional] || Which entity of the loot context is checked (Default: 'this')
}

Additional explanations

  • ItemPredicate: Check the predicate definition of match_tool

EntityTarget

  • this
  • attacker
  • direct_attacker
  • attacking_player

Enchantments

Fluid Vision

  • Improves visibility through fluids from above
  • Improves visibility while within the fluids
Water example Lava example
Default Effects

Level 1:

  • Improves visibility in water

Level 2:

  • Improves visibility in lava
  • Improves visibility in create fluids (#additional_enchantments:create fluid type tag)
  • Improves visibility in the_bumblezone fluids (#additional_enchantments:bumblezone fluid type tag)
  • Better visibility

Level 3:

  • Fluids from Level 1 and Level 2
  • Better visibility

Level 4:

  • Fluids from Level 1 and Level 2
  • Better visibility

Technical Definition
{
  "vision": {                                     // [Mandatory] || 
    "values": [                                   // [Mandatory] || 
      {
        "level_range": {                          // [Mandatory] || Defines at which enchantment levels this effect will apply
          "min": integer,                         // [Optional]  || 
          "max": integer                          // [Optional]  || 
        },
        "value": [                                // [Mandatory] || 
          {
            "id": ResourceLocation,               // [Mandatory] || Unique identifier for the effect
            "fluid_types": HolderSet<FluidType>,  // [Mandatory] || Defines to which fluids this effect will apply to 
            "percentage": LevelBasedValue         // [Mandatory] || Defines how see-through the fluid will be and by how much the viewing distance within the fluid will be improved
          }
        ]
      }
    ]
  }
}

Additional explanations

Homing

  • Causes the projectile to home in on targets
  • Entities closest to the camera focus are prioritized (i.e., the entity you look at)
  • Friendly entities (your tamed animals, allies or their tamed animals, players if pvp is disabled) are ignored
  • The target definition with the highest priority is checked first
Default Effects

All Levels:

  • Living entities (priority 0)
  • Except minecraft:villager, minecraft:iron_golem and minecraft:enderman
  • Animals (priority 1)
  • Enemies (priority 2)
  • Except minecraft:enderman
  • Bosses (priority 3)
  • #c:bosses and minecraft:warden

Level 2

  • Improved search range, velocity and turn angle per tick

Level 3:

  • Improved search range, velocity and turn angle per tick

Technical Definition

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 6 Minecraft versions, the newest being 26.1.2.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists Additional Enchantments as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
26.1.2 and 5 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorCadentem, as published on Modrinth
  • ✓LicenseMITFree

Additional Enchantments, answered

Generated from the mod’s own source data.

Do my players need to install Additional Enchantments?

Modrinth lists Additional Enchantments as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. Additional Enchantments is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

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