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Animal Weights

by Leclowndu93150 · for Minecraft

Animals gain weight from good farm conditions, better light, water, grazing space, and breathing room mean bigger drops when they're killed.

19KDownloads
1d agoLast updated
MITLicense
Fabric · Forge +1Loaders

About Animal Weights

From Modrinth

Animals gain weight from good farm conditions, better light, water, grazing space, and breathing room mean bigger drops when they're killed.

Animal Weights

Animals gain weight from good farm conditions. Healthy mobs drop more loot when killed. Mistreated ones get sick and stop breeding.

What it does

Every passive mob (cow, pig, sheep, chicken, rabbit, and any modded animal) tracks a hidden weight value from 1 to 8. By default mobs start at 1 and drop normal loot. As conditions around them change, the weight goes up or down, and so does what they drop on death.

Sick mobs (weight 0) turn green, can't be bred, and float a "Sick" label above their head.

Mobs with weight 2 or higher display their bonus drops above their head: an icon of each loot item with a "+N" next to it, showing exactly how many extra rolls you'll get on death.

How weight changes

Every in-game hour or so, each animal checks four things about its surroundings:

  1. Block light level of 14 or higher
  2. Water within 4 blocks
  3. Grass or moss block within 4 blocks
  4. Fewer than 7 same-species mobs in a 5x5 area

The score determines what happens to its weight:

  • 4 out of 4: 50% chance to gain a point
  • 3 out of 4: no change
  • 2 out of 4: 25% chance to lose a point
  • 0 or 1 out of 4: 50% chance to lose a point

Hit 0 and the animal is sick. It can't breed and it tints green until conditions improve.

How drops change

Weight multiplies the loot table rolls. A cow at weight 5 will drop the loot table 5 times instead of once. Looting, Luck, and any other enchantments apply normally to every roll, and each roll is independently randomized.

XP works the same way: base XP gets multiplied by weight.

Passive mobs also get a small bonus when killed near water or inside a village (one extra loot roll, +1 XP), regardless of weight. Monsters are unaffected.

Commands

/animalweights while looking at an entity prints its current weight, loot preview, and tracked overlays.

/animalweights set <0-8> sets the weight of the entity you're looking at. Use it for testing or debugging.

/animalweights set <0-8> <entity selector> sets weight on selected entities.

Requires permission level 2 (gamemaster).

Highlights

From source data

Game versions

Supports 6 Minecraft versions, the newest being 26.3.

Loaders

Runs on Fabric, Forge and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Runs on your server

From source side support

Modrinth lists Animal Weights as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
FabricForgeNeoForge
Runs on
Serverrequired on the server
Game versions
26.3 and 5 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorLeclowndu93150, as published on Modrinth
  • ✓LicenseMITFree

Animal Weights, answered

Generated from the mod’s own source data.

Do my players need to install Animal Weights?

Modrinth lists Animal Weights as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Fabric, Forge and NeoForge.

Is it free?

Yes. Animal Weights is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Animal Weights on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add Animal Weights in one click.