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BandwidthOptimizer

by PInk_Cats · for Minecraft

Save your MC bandwidth with big quantities.

108KDownloads
13d agoLast updated
LGPL-2.1-or-laterLicense
Fabric · Forge +2Loaders

About BandwidthOptimizer

From Modrinth

Save your MC bandwidth with big quantities.

BandwidthOptimizer

BandwidthOptimizer is a client-and-server network optimization mod built for heavily modded Minecraft servers. It reduces repeated packet traffic from chunk travel, login synchronization, custom payloads, machines, storage systems, and idle clients while restoring the original encoded packet stream before normal Minecraft handling.

Both the server and every connecting client must install a compatible build.

Discord Server GitHub Repository

BandwidthOptimizer preview

Highlights

  • Recoverable cross-frame streaming Zstd compression.
  • Synchronized literal and template mapping for repeated packet structures.
  • Ordered small-packet batching with protected flush and protocol boundaries.
  • Verified full, ref, and patch chunk transport.
  • Persistent client chunk reuse across reconnects and repeated terrain visits.
  • Incremental cache writes, bounded retention, corruption recovery, and

background maintenance.

  • Light and deep idle traffic reduction with state restoration when play resumes.
  • Uploadable BO Stats reports with charts, player history, packet attribution,

cache results, bypass details, and idle-gate savings.

  • On-demand OP diagnostics, including exact packet-class tracing.
  • Compatibility work for Create-heavy environments, Velocity, Voxy, AutoFish,

Aeronautics, and other network-intensive modpacks.

How It Works

BO operates after Minecraft or the mod loader has encoded a complete packet. It may map, batch, compress, or reuse those encoded bytes. The receiver restores the original packet bytes before vanilla packet decoding continues.

Cross-frame compression uses sequence and epoch validation. Missing or invalid boundaries trigger bounded recovery and stream resynchronization. Chunk reuse is hash-verified, and unavailable or stale references fall back to complete packet data.

Idle traffic reduction has separate light and deep states. Presentation-only traffic can be reduced while a player is inactive, then current block, entity, HUD, and supported mod state is restored when the player returns.

Measured Results

Bandwidth savings vary by modpack, player activity, proxy topology, and packet mix. The following results come from BO HUD snapshots and transport source reports collected on real heavily modded servers. They are historical measured baselines, not guaranteed results.

The primary ratio describes traffic that entered BO's managed transport path. Whole-server totals also contain direct packets, compatibility bypasses, cache reuse, and already compressed or media-like payloads, so those values should not be treated as pure compressor efficiency.

Live HUD Baselines

| Environment | Client optimized flow | Server raw to actual | Server optimized flow | Direct flow | Players | Source | | --- | ---: | ---: | ---: | ---: | ---: | --- | | Create Delight Remake server 1 | 23.21 MB -> 3.93 MB (16.9%) | 305.35 GB -> 51.12 GB (16.7%) | 40.28 GB (13.2%) | 49.46 GB (16.2%) | 1 | HUD snapshot, v2.7.6.10 | | Create Delight Remake server 2 | 24.51 MB -> 4.15 MB (16.9%) | 516.70 GB -> 83.24 GB (16.1%) | 57.57 GB (11.1%) | 57.01 GB (11.0%) | 4 | HUD snapshot, v2.7.6.10 |

Managed Transport Baselines

| Environment | Managed transport | Without WATUT/YSM-like streams | Notes | | --- | ---: | ---: | --- | | Create-focused core server | 38976.09 MiB -> 9455.03 MiB (24.3%) | 34580.44 MiB -> 5236.56 MiB (15.1%) | Mixed traffic containing large poorly compressible sources | | Create-focused mirror server | 1046.16 MiB -> 253.89 MiB (24.3%) | 902.82 MiB -> 113.55 MiB (12.6%) | Smaller mixed sample with visible WATUT-like traffic | | Create-focused test server | 1174.31 MiB -> 112.24 MiB (9.6%) | Same sample | No WATUT/YSM exception in this TopN sample | | Create Delight | 7865.72 MiB -> 1622.43 MiB (20.6%) | 7774.54 MiB -> 1539.90 MiB (19.8%) | Public modpack source-report snapshot | | Create Delight secondary snapshot | 4567.66 MiB -> 603.15 MiB (13.2%) | Not separated | Earlier report snapshot |

High-Impact Packet Families

| Source | Environment | Raw observed | Actual transmitted | Actual/raw ratio | | --- | --- | ---: | ---: | ---: | | ClientboundLevelChunkWithLightPacket | Create-focused core server | 9062.88 MiB | 481.85 MiB | 5.3% | | ClientboundLevelChunkWithLightPacket | Create-focused test server | 713.65 MiB | 16.84 MiB | 2.4% | | ClientboundTabListPacket | Create-focused core server | 6354.97 MiB | 655.45 MiB | 10.3% | | lightmanscurrency:network | Create-focused core server | 8206.80 MiB | 593.69 MiB | 7.2% | | create:deployer block entity data | Create Delight | 510.41 MiB | 71.61 MiB | 14.0% |

Low-Benefit Control Samples

| Source | Environment | Raw observed | Actual transmitted | Actual/raw ratio | Path | | --- | --- | ---: | ---: | ---: | --- | | watut:main | Create-focused core server | 4157.94 MiB | 3974.80 MiB | 95.6% | BATCH_DIRECT_FALLBACK | | yes_steve_model:2_6_0 | Create-focused core server | 514.63 MiB | 510.50 MiB | 99.2% | BATCH_TRANSPORT_SHARE | | watut:main | Create-focused mirror server | 146.07 MiB | 143.07 MiB | 97.9% | BATCH_TRANSPORT_SHARE | | watut:main | Create Delight | 91.18 MiB | 82.53 MiB | 90.5% | BATCH_TRANSPORT_SHARE |

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 5 Minecraft versions, the newest being 26.2.

Loaders

Runs on Fabric, Forge, NeoForge and Quilt.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists BandwidthOptimizer as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
FabricForgeNeoForgeQuilt
Runs on
Serverrequired on the server
Game versions
26.2 and 4 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorPInk_Cats, as published on Modrinth
  • ✓LicenseLGPL-2.1-or-laterFree

BandwidthOptimizer, answered

Generated from the mod’s own source data.

Do my players need to install BandwidthOptimizer?

Modrinth lists BandwidthOptimizer as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Fabric, Forge, NeoForge and Quilt.

Is it free?

Yes. BandwidthOptimizer is free to download from Modrinth. Its license is LGPL-2.1-or-later.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run BandwidthOptimizer on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add BandwidthOptimizer in one click.