About Better Enchanting
From ModrinthA complete overhaul of the enchanting system of Minecraft to make it rely less on randomness and tie it to exploration and game progression.
🏳️🌈 Better Enchanting Mod (For Fabric/Quilt)
Welcome to Better Enchanting for Minecraft. This mod is a total rework on how enchanting is managed in Minecraft. The whole enhanting porcess is closer to a skill-tree now, and enchanted books have totally disappeared from the game. The idea behind the mod is to tie more closely enchanting to exploration and to the game progression. Gone are the days where you could be fully kited before fighting the ender dragon.
Most of the credit for the mod idea goes to LuxyHugs and more precisly this video : Spoiler
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🧰 Installation
This mod needs to be installed on both client and server sides and requires the Fabric or Quilt loader. Thier might be a port to NeoForge latter. The mod is designed around Minecraft 1.21+ and will most likely never be backported as the version reworks how enchantments are handled internally. The mod also use the Fabric API.
About the Beta
This mod is still in beta as i will make frequent™ changes to the mod for balance or new fonctionalities. Be sure to stay up to date ;)
📖 Content
The main thing that this mod does is to overhaul the enchanting tab from the vanilla enchanting table. As it taps directly into vanilla Minecraft, to use this mod you just have to craft and use the enchanting table. </br>The UI is completely changed and will display all available echantments for the item you put in the enchanting slot. Do note that, as in vanilla, more bookshelves around the enchanting table will result in higer enchantment visible. A third slot is now visible, it is the "Enchantment Ingredient" slot. Each enchantment now needs a unique item (or block) to be applied, in addition to the Lapis Lazuli and experience level.

Most of the items are vanilla items, but for the higer enchantment tiers and for the treasure ones, the enchantment material is either a material that only spawns in specific places (like Ancient City->Swift Sneak) or that must be crafted at a cost (e.g., Protection IV requires an "Essence Of Protection" that must be crafted).
The mod is compatible with the official Datapack for Villager Trade Rebalance. As of now, available trade for villager is the same for each biomes but this should soon™ be changed.
Other changes
- Anvils no longer require XP to repair items (but still do for renaming).
- It's no longer possible to combine two enchanted items.
- I've added Upgrade Smithing Template for Iron and Diamond. Meaning you can upgrade your stone tool to Iron and your Gold or Iron tool to Diamond. It's a bit expensive though.
- Librarians no longer sell enchanted books, but may sell enchantment ingredients of various rarities instead.
- You can't find enchanted books anywhere, their spawns have been replaced with their respective enchantment ingredients. Due to the anvil rework, you can no longer apply enchantment books to an item. (If configured properly, this apply to any other mod's enchantments too).
- Most tools can be enchanted with their "secondary enchantments" (e.g., Efficiency on sheer or Thorns on all armors), and axes can be enchanted with most of the Swords enchantments.
- Added an "Enchantment Catalyst" that can store enchantemnts removed at the Grindstone and be use at the anvil, same as enchanted books.
⚙ Configuration and compatibility
You can find a configuration file named enchantment_ingredients.json that lets you edit which ingredients should be used for each enchantment. You can reference any items from Minecraft or another mod as long as you follow the standard naming convention modName:item_name.
This should have some "soft compatibility" with any mod that add enchantments to the game. You will have to insert a line for each new enchantment added by these external mods.
Aditionaly, you can disable any enchantment to be visible in the enchanting table via configuration. Most value use in the calaculation of enchantment cost in XP, Lapis and Items are also configurable.
### This mod has full compatibility (with custom items and recipes) for the following mods :
Highlights
From source dataGame versions
Supports 6 Minecraft versions, the newest being 1.21.10.
Loaders
Runs on Fabric.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists Better Enchanting as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Fabric
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.10 and 5 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorTheCuteFox, as published on Modrinth
- ✓LicenseApache-2.0Free










