About Biology Dictionary
From ModrinthDiscover, highlight, inspect, modify - your vanilla & modded mob encyclopedia
Biology Dictionary
Discover, highlight, inspect, modify - your vanilla & modded mob encyclopedia
Sound familiar?
| Problem | Solution | |---------|----------| | Want to explore all mobs | Check your discovery progress in the dictionary | | Want spawn biomes, drops, food, speed, hitbox... all at once | View all base properties on a single page | | Curious about horse, panda, or villager variants | Browse all variants (and change them in Creative) | | Baby mobs are too adorable to grow up | Lock growth, keep them babies forever | | Dozens of chickens in a cooker are deafening | One-click mute — offspring inherit it too | | Can't find the villager's job site in your trading hall | One-click locate, no more blind digging | | Villagers keep crafting bread, breaking your auto-farm | Steal their inventory, fill with junk, stop wheat pickup | | Bees flew off — which hive did they go to? | View hive honey levels and bee counts, track them home | | Cross-dimension mob transport is a nightmare | Lock or force nether portal teleportation | | Want static NPCs in your survival builds | Disable AI + set invulnerable, done |
> One screen for all of those problems.
Gameplay Preview
- No new blocks or entities. The book is implemented with NBT and stays vanilla-friendly.
- Works with vanilla and modded mobs.
Open the Dictionary
| Biology Dictionary | Discovery Progress | |:-------------------------------------------------:|:--------------------------------------------------------:| |
|
| | Vanilla mobs, modded mobs, all in one book. | Build your encyclopedia one discovery at a time. |
- Full mob catalog — Vanilla and modded mobs are collected automatically, no setup required.
- Discovery progress — Track which mobs you have found and which ones are still waiting.
- Multiple discovery rules — Use a simple "all unlocked" mode, vanilla kill statistics, or Biology Dictionary's own discovery system.
- Configurable discovery actions — Detail screens, telescope observation, interaction, kills, and more can count as discovery.
- Discovery records — Biology Dictionary mode can record how, when, and where you first met a mob.
- Configurable module behavior — By default, undiscovered mobs hide their details; you can also make discovery a pure collection layer.
- Entity highlight — Highlight nearby mobs of the same type, with different ranges and costs.
| Telescope Discovery | Entity Highlight | |:--------------------------------------------------:|:------------------------------------------------------:| |
|
| | A telescope sighting can count as a real discovery. | Highlight nearby mobs when rare targets are hard to spot. |
Open a Mob Page
| Entity Details | Entity Tags | |:----------------------------------------------------:|:---------------------------------------------------:| |
|
| | Inspect properties, use skills, and change behavior. | Classify mobs from several angles for faster lookup. |
- Overview / detail pages — Overview pages show default or reference data; detail pages show the live state of the entity you are looking at.
- Base stats — Health, air, effects, speed, jump strength, hitbox, and whether the mob counts toward spawn caps.
- Ecology — Habitat, loot table, edible items, tempting items, and leashability.
- Variants — Standard variants, horse markings, panda genes, villager types, and more.
- Behavior state — AI, invulnerability, silence, persistence, portal cooldown, growth, breeding cooldown, and love status.
- Special mob data — Villager schedules, restocks, job sites, bee hives, dolphin moisture, screaming goats, pet owners, wandering trader despawn timers.
- Entity skills — Lock growth, block breeding, control portals, disable AI, force persistence, mute, force restock, retain traders, gift pets, get spawn eggs, and more.
- Skill costs — Skills require XP, items, permissions, or Creative mode by default; costs can be configured.
The tag page supports several views: built-in groups, MC tags, mod namespaces, and Java class/interface categories.
Special Screens
Highlights
From source dataGame versions
Supports 6 Minecraft versions, the newest being 26.3.
Loaders
Runs on Fabric, Forge and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists Biology Dictionary as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 26.3 and 5 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Authorxienaoban, as published on Modrinth
- ✓LicenseLGPL-3.0-onlyFree










