About Boss Ultimatum
From ModrinthHeal bosses when players die, or remove them!

Ever wanted to punish players for dying over and over to bosses? Feel like it's easy to cheese a boss because players can just respawn infinitely to eventually kill a boss?
Look no further! Boss Ultimatum solves that by adding a very customizable config that allows you to add "ultimatums" to bosses.
These ultimatums define how much health the boss should heal. A percentage of its max health? A flat amount? Or remove the boss so they have to resummon it?
Features
- Maximum Health Healing
- Flat Value Healing
- Minimum Deaths to trigger ultimatum (Fabric only)
- Per-Difficulty Setting (e.g. Only on hard)
- Remove boss intead of healing
- Health gains before ultimatum (e.g. Heal the boss 10% of their max health but 100% after ultimatum that can have a minimum of deaths)
Config Preview

Highlights
From source dataGame versions
Supports 2 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Fabric, Forge and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists Boss Ultimatum as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 1 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorElocinDev, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree









