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ChunkAPI

by FalsePattern · for Minecraft

Manage custom data inside chunks without hassle.

17KDownloads
2 mo agoLast updated
LGPL-3.0-onlyLicense
ForgeLoaders

About ChunkAPI

From Modrinth

Manage custom data inside chunks without hassle.

A mod for adding custom data to chunks without the hassle of writing custom packets, event handling, loading hooks, and more.

Licensed under the LGPLv3 license

Originally developed by FalsePattern

Mod logo by Houstonruss

Goals


It is a goal to provide a way to add custom data to chunks without having to modify any vanilla classes. The API will also provide a simple way to implement the custom serialization/deserialization of the data, both for the networking and the NBT format. An optional goal is to provide a way to register DFUs for the custom data, but this is not a priority.

Non-Goals


It is not a goal to provide any kind of callback/hook system for anything except saving/loading and netcode, any kind of extra behavior should be implemented in the mod using ChunkAPI.

Storage is not provided by the API, the user is expected to implement their own storage system. A good example is using a mixin to add a field to the chunk class, and using that field to store the data.

Motivation


Modifying chunk packet data involved incompatibly modifying network packets, the chunk class, and the anvil chunk loader, which is a lot of work for a simple feature. This mod provides a way to add custom data to chunks without having to modify any of the vanilla classes yourself.

API and spec


<!-- TODO update -->

The API exposes a way to add custom data to chunks, and a way to register custom serializers for the data.

ChunkDataManager

The ChunkDataManager itself is the primary class used for managing registrations, but does not implement functionality by itself. For that, you need to use the PacketDataManager, ChunkNBTDataManager, and SectionNBTDataManager interfaces included inside the ChunkDataManager class.

ChunkDataManager.PacketData

This interface is used for synchronizing data from the server to the client. If your data is only required on the server, you can freely skip implementing this interface.

ChunkDataManager.ChunkNBTData

This interface is used for saving/loading data from the chunk NBT. This is required if you want to keep persistent data across world reloads. Note, if you store data per block in the chunk, you should use SectionNBTData instead, as it is designed with the internal chunk format in mind.

ChunkDataManager.SectionNBTData

This interface is mostly identical to ChunkNBTData, but is designed for storing data per block in the chunk. Instead of being called once per chunk, it is called once per chunk section (16x16x16 blocks, ExtendedBlockStage class).

ChunkDataRegistry

This is where you actually register your manager. You need to do all registrations inside the init phase. You can also disable specific manager IDs by calling disableDataManager, but this is not recommended, and should only be used if you know what you are doing. You need to do all the disabling inside the postInit phase.

Packet specification

ChunkAPI modifies the S21PacketChunkData and S26PacketMapChunkBulk vanilla packets, and overwrites their default formats.

All sizes in the tables below are specified in bytes.

S21PacketChunkData new format:

| Size (bytes) | Datatype | Name | |--------------|----------|----------------------------| | 4 | int | X position | | 4 | int | Z position | | 1 | bool | Force Update | | 2 | short | ExtendedBlockStorage mask | | 4 | int | Uncompressed data length | | 4 | int | (n) Compressed data length | | n | byte[n] | Compressed data |

S26PacketMapChunkBulk new format:

| Size (bytes) | Datatype | Name | |--------------|----------------------|---------------------------------| | 2 | short | (n) Chunk count in packet | | n 4 | int[n] | Uncompressed chunk data lengths | | 4 | int | (m) Compressed data length | | 1 | 1 | Contains skylight data | | m | byte[m] | Compressed data | | n 10 | (int, int, short)[n] | Chunk Headers (x, z, ebs mask) |

In both cases, the compressed data is populated through the ChunkDataRegistryImpl.writeToBuffer method. The layout of this data is as follows:

| Size (bytes) | Datatype | Name | |--------------|----------|-------------------| | 4 | int | (n) Manager count | | n * varying | MGRData | Manager data |

Manager data:

| Size (bytes) | Datatype | Name | |--------------|-----------|-------------------------| | 4 | int | (n) Manager name length | | n | UTF-8 str | Manager name | | 4 | int | (m) Manager data length | | m | byte[m] | Manager data |

Dependencies


FalsePatternLib

UniMixins

Highlights

From source data

Game versions

Built for Minecraft 1.7.10.

Loaders

Runs on Forge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists ChunkAPI as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
Forge
Runs on
Serverrequired on the server
Game versions
1.7.10

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorFalsePattern, as published on Modrinth
  • ✓LicenseLGPL-3.0-onlyFree

ChunkAPI, answered

Generated from the mod’s own source data.

Do my players need to install ChunkAPI?

Modrinth lists ChunkAPI as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge.

Is it free?

Yes. ChunkAPI is free to download from Modrinth. Its license is LGPL-3.0-only.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run ChunkAPI on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add ChunkAPI in one click.