About Cobblemon Poke Fusion
From ModrinthA configurable Cobblemon mod that lets you fuse Pokémon into custom results!
🧬 Cobblemon Poke Fusion
Cobblemon Poke Fusion adds a powerful and fully customizable fusion system to Cobblemon, allowing you to combine Pokémon together and create unique, powerful, or even chaotic results.
From simple 2 Pokemon fusions to 3 way combinations, everything is controlled through its config
still working for cobblemon 1.7+ and 1.8
✨ Features
- Fuse Pokémon together to create whatever you configure
- Fully configurable fusion system
- Supports multiple input orders
- Supports fusions between 2 or 3 Pokemon
- Weighted random outcomes
- Custom levels, IVs, forms, and stats
- Works with modded Pokémon
🎮 Fusion Chamber item
> ⚠️ The fusion chamber currently has no crafting recipe version 1-3
You must give it to yourself:
/give @p cobblemonpokefusion:fusion_chamber
as of 3.5.0 it now has a recipe which can be seen in gallery section
📦 Datapack Integration (Fusion Chamber)
📦 Datapack Integration (Fusion Chamber)
For Cobblemon Poké Fusion 2.0.0
Datapack creators can fully add custom fusion recipes to the Fusion Chamber using the below structure.
📁 Folder Structure
data/<namespace>/fusions/" then put any json file
for example in my mechamew2 addon for testing purposes i did
\datapacks\mechamew2.zip\data\cobblemon\fusions\bazinga.json
this doesnt interfere with base config and you can name the .json whatever you want
🆕 New in 3.0.0
🔒 Input Constraints
Fusion recipes can now lock specific aspects and level ranges for input Pokémon.
This allows you to require things like:
- Only shiny Pokémon
- Specific level ranges
💡 Example
{
"id": "vulpix_triple",
"inputs": [
{
"side": "x1",
"speciesId": "cobblemon:vulpix",
"aspects": ["shiny"],
"minLevel": 20,
"maxLevel": 40
},
{
"side": "y1",
"speciesId": "cobblemon:vulpix",
"aspects": ["shiny"],
"minLevel": 20,
"maxLevel": 40
},
{
"side": "z1",
"speciesId": "cobblemon:vulpix",
"aspects": ["shiny"],
"minLevel": 20,
"maxLevel": 40
}
],
"results": [
{
"id": "ninetales",
"displayName": "ninetales",
"speciesId": "cobblemon:ninetales",
"spec": "ninetales shiny=true",
"weight": 100,
"form": "",
"ivs": {}
}
]
}
👉 This fusion will only work if:
- All Vulpix are shiny and between level 20-40
{
"id": "vulpix_triple_random",
"inputs": [
{
"side": "x1",
"speciesId": "cobblemon:vulpix",
"aspects": ["shiny", "alolan"],
"minLevel": 20,
"maxLevel": 40
},
{
"side": "y1",
"speciesId": "cobblemon:vulpix",
"aspects": ["shiny", "alolan"],
"minLevel": 20,
"maxLevel": 40
},
{
"side": "z1",
"speciesId": "cobblemon:vulpix",
"aspects": ["shiny", "alolan"],
"minLevel": 20,
"maxLevel": 40
}
],
"results": [
{
"id": "ninetales",
"displayName": "ninetales",
"speciesId": "cobblemon:ninetales",
"spec": "ninetales alolan=true shiny=true",
"weight": 100,
"form": "",
"ivs": {}
}
]
}
👉 This fusion will only work if:
- All Vulpix are shiny, alolan and between level 20-40
📊 Dynamic Level Scaling
Fusion results can now inherit levels dynamically.
- If no level is defined in inputs or results
👉 The result level is calculated from the Pokémon placed in the chamber
All fusions are defined in:
config/cobblemonpokefusion/fusions.json
Each recipe contains:
- Inputs → Pokémon required
- Results → Possible outcomes
📌 Example Fusion (Simple)
{
"id": "starter_duo_fire_water",
"inputs": [
{ "speciesId": "cobblemon:charmander" },
{ "speciesId": "cobblemon:squirtle" }
],
"results": [
{
"speciesId": "cobblemon:charizard",
"level": 16
}
]
}
👉 Charmander + Squirtle → Charizard
🔁 Ordered Fusion Example
Some fusions require Pokémon to be placed in a specific order using side values like x1, y1, z1.
{
"id": "starter_trio_kanto",
"inputs": [
{ "side": "x1", "speciesId": "cobblemon:bulbasaur" },
{ "side": "y1", "speciesId": "cobblemon:charmander" },
{ "side": "z1", "speciesId": "cobblemon:squirtle" }
],
"results": [
{
"id": "venusaur",
"speciesId": "cobblemon:venusaur",
"weight": 33
},
{
"id": "charizard",
"speciesId": "cobblemon:charizard",
"weight": 33
},
{
"id": "blastoise",
"speciesId": "cobblemon:blastoise",
"weight": 33
}
]
}
👉 This will only work if:
- Bulbasaur is placed in first
- Charmander is palced in second
- Squirtle is placed in third
Any other order will not work unless another recipe is defined.
⚖️ Weight System
⚖️ Weight System
When multiple results exist, the mod uses a weight system to decide which result you get.
- Each result has a
weightvalue - The higher the weight, the higher the chance
🧮 Example:
Venusaur → weight 33
Charizard → weight 33
Blastoise → weight 33
Total weight = 99
👉 Each result has roughly:
- ~33% chance each
💡 How to Use Weights
- Equal weights → equal chance
- Higher weight → more common result
- Lower weight → rarer result
Example:
Common Pokémon → weight 80
Rare Pokémon → weight 20 Highlights
From source dataGame versions
Built for Minecraft 1.21.1.
Loaders
Runs on Fabric and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists Cobblemon Poke Fusion as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Authordoctorshabs, as published on Modrinth
- ✓LicenseCC-BY-NC-4.0Free










