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Cobblemon Poke Fusion

by doctorshabs · for Minecraft

A configurable Cobblemon mod that lets you fuse Pokémon into custom results!

132KDownloads
4 mo agoLast updated
CC-BY-NC-4.0License
Fabric · NeoForgeLoaders

About Cobblemon Poke Fusion

From Modrinth

A configurable Cobblemon mod that lets you fuse Pokémon into custom results!

🧬 Cobblemon Poke Fusion

Cobblemon Poke Fusion adds a powerful and fully customizable fusion system to Cobblemon, allowing you to combine Pokémon together and create unique, powerful, or even chaotic results.

From simple 2 Pokemon fusions to 3 way combinations, everything is controlled through its config

still working for cobblemon 1.7+ and 1.8


✨ Features

  • Fuse Pokémon together to create whatever you configure
  • Fully configurable fusion system
  • Supports multiple input orders
  • Supports fusions between 2 or 3 Pokemon
  • Weighted random outcomes
  • Custom levels, IVs, forms, and stats
  • Works with modded Pokémon

🎮 Fusion Chamber item

> ⚠️ The fusion chamber currently has no crafting recipe version 1-3

You must give it to yourself:

/give @p cobblemonpokefusion:fusion_chamber

as of 3.5.0 it now has a recipe which can be seen in gallery section


📦 Datapack Integration (Fusion Chamber)

📦 Datapack Integration (Fusion Chamber)

For Cobblemon Poké Fusion 2.0.0

Datapack creators can fully add custom fusion recipes to the Fusion Chamber using the below structure.

📁 Folder Structure

data/<namespace>/fusions/" then put any json file

for example in my mechamew2 addon for testing purposes i did

\datapacks\mechamew2.zip\data\cobblemon\fusions\bazinga.json

this doesnt interfere with base config and you can name the .json whatever you want


🆕 New in 3.0.0

🔒 Input Constraints

Fusion recipes can now lock specific aspects and level ranges for input Pokémon.

This allows you to require things like:

  • Only shiny Pokémon
  • Specific level ranges

💡 Example

{
  "id": "vulpix_triple",
  "inputs": [
    {
      "side": "x1",
      "speciesId": "cobblemon:vulpix",
      "aspects": ["shiny"],
      "minLevel": 20,
      "maxLevel": 40
    },
    {
      "side": "y1",
      "speciesId": "cobblemon:vulpix",
      "aspects": ["shiny"],
      "minLevel": 20,
      "maxLevel": 40
    },
    {
      "side": "z1",
      "speciesId": "cobblemon:vulpix",
      "aspects": ["shiny"],
      "minLevel": 20,
      "maxLevel": 40
    }
  ],
  "results": [
    {
          "id": "ninetales",
          "displayName": "ninetales",
          "speciesId": "cobblemon:ninetales",
          "spec": "ninetales shiny=true",
          "weight": 100,
          "form": "",
          "ivs": {}
        }
      ]
    }

👉 This fusion will only work if:

  • All Vulpix are shiny and between level 20-40
{
      "id": "vulpix_triple_random",
      "inputs": [
        {
          "side": "x1",
          "speciesId": "cobblemon:vulpix",
          "aspects": ["shiny", "alolan"],
          "minLevel": 20,
          "maxLevel": 40
        },
        {
          "side": "y1",
          "speciesId": "cobblemon:vulpix",
          "aspects": ["shiny", "alolan"],
          "minLevel": 20,
          "maxLevel": 40
        },
        {
          "side": "z1",
          "speciesId": "cobblemon:vulpix",
          "aspects": ["shiny", "alolan"],
          "minLevel": 20,
          "maxLevel": 40
        }
      ],
  "results": [
    {
          "id": "ninetales",
          "displayName": "ninetales",
          "speciesId": "cobblemon:ninetales",
          "spec": "ninetales alolan=true shiny=true",
          "weight": 100,
          "form": "",
          "ivs": {}
        }
      ]
    }

👉 This fusion will only work if:

  • All Vulpix are shiny, alolan and between level 20-40

📊 Dynamic Level Scaling

Fusion results can now inherit levels dynamically.

  • If no level is defined in inputs or results

👉 The result level is calculated from the Pokémon placed in the chamber


All fusions are defined in:

config/cobblemonpokefusion/fusions.json

Each recipe contains:

  • Inputs → Pokémon required
  • Results → Possible outcomes


📌 Example Fusion (Simple)
{
  "id": "starter_duo_fire_water",
  "inputs": [
    { "speciesId": "cobblemon:charmander" },
    { "speciesId": "cobblemon:squirtle" }
  ],
  "results": [
    {
      "speciesId": "cobblemon:charizard",
      "level": 16
    }
  ]
}

👉 Charmander + Squirtle → Charizard


🔁 Ordered Fusion Example

Some fusions require Pokémon to be placed in a specific order using side values like x1, y1, z1.

{
  "id": "starter_trio_kanto",
  "inputs": [
    { "side": "x1", "speciesId": "cobblemon:bulbasaur" },
    { "side": "y1", "speciesId": "cobblemon:charmander" },
    { "side": "z1", "speciesId": "cobblemon:squirtle" }
  ],
  "results": [
    {
      "id": "venusaur",
      "speciesId": "cobblemon:venusaur",
      "weight": 33
    },
    {
      "id": "charizard",
      "speciesId": "cobblemon:charizard",
      "weight": 33
    },
    {
      "id": "blastoise",
      "speciesId": "cobblemon:blastoise",
      "weight": 33
    }
  ]
}

👉 This will only work if:

  • Bulbasaur is placed in first
  • Charmander is palced in second
  • Squirtle is placed in third

Any other order will not work unless another recipe is defined.


⚖️ Weight System

⚖️ Weight System

When multiple results exist, the mod uses a weight system to decide which result you get.

  • Each result has a weight value
  • The higher the weight, the higher the chance

🧮 Example:

Venusaur → weight 33  
Charizard → weight 33  
Blastoise → weight 33  

Total weight = 99

👉 Each result has roughly:

  • ~33% chance each

💡 How to Use Weights

  • Equal weights → equal chance
  • Higher weight → more common result
  • Lower weight → rarer result

Example:

Common Pokémon → weight 80  
Rare Pokémon → weight 20  

Read the full description on Modrinth →

Highlights

From source data

Game versions

Built for Minecraft 1.21.1.

Loaders

Runs on Fabric and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists Cobblemon Poke Fusion as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
FabricNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓Authordoctorshabs, as published on Modrinth
  • ✓LicenseCC-BY-NC-4.0Free

Cobblemon Poke Fusion, answered

Generated from the mod’s own source data.

Do my players need to install Cobblemon Poke Fusion?

Modrinth lists Cobblemon Poke Fusion as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Fabric and NeoForge.

Is it free?

Yes. Cobblemon Poke Fusion is free to download from Modrinth. Its license is CC-BY-NC-4.0.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Cobblemon Poke Fusion on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add Cobblemon Poke Fusion in one click.