About Cobblemon: PokeMarks
From ModrinthAdds marks from Scarlet & Violet to Cobblemon with extended feature-set
✨ PokeMarks for Cobblemon ✨
🔍 What is this mod?
Ever feel that it's not enough to have shinies alone to represent _rarity_, _status_, _how special that one pokemon is_?
Now you can take it to the next level! PokeMarks introduces marks from Sword and Shield / Scarlet and Violet into your game - adding more flair, character, and a touch of mystery to your Pokémon. Spend even more time hunting for Pokémon and flaunting your collection!
Each mark comes with:
- 📝 Title: A personalized title that appears on your Pokémon
- 🎨 Color: A specific color for the title
- 🎲 Chance: A percentage (0–100%) that indicates whether the mark is used
- ✨ Particles: Customizable particle effects that provide a visual spark
Marks are applied according to in-game conditions like weather, time of day, biome, and more. Almost all of the Sword and Shield / Scarlet and Violet marks are included with their proper chances and conditions from original games, with some little tweaking to fit better in minecraft. With only those lacking a direct Minecraft/Cobblemon counterpart omitted (to be added in future updates).
✨ Mark Showcase
There are some amazing combinations of Pokémon with different marks! Here's a glimpse of what's possible:
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| | Vaporeon with the Rainy Mark | Shiny Vaporeon with the Thorny Mark |
What marks will you discover? With dozens of possible combinations across hundreds of Pokémon, each mark adds a unique personality and visual flair to your collection.
Will you find a Sandshrew with the Sandstorm Mark? Or perhaps a Charizard with the Alpha Mark? The possibilities are endless!
🌟 Features
Completely Personalizable Marks
- Add, remove, or alter marks in a simple JSON setup
- Configure properties such as title, title color, probability, and particle effects to your liking
Dynamic Condition Checks
- Marks are given based on in-game events and situations (e.g.,
isRaining,isDayTime,isPokemonIVSum(>=145)) - Accommodates a broad range of conditions for precise control over when and where marks occur
Effortless Cobblemon Integration
- Made to fit flawlessly into Cobblemon without impacting gameplay
Developer-Friendly Setup
- Open and versatile configuration for easy experimentation and customization
🚀 Planned Features
Enhanced UI Integration
- Mark icons in PC and party overlays
- Visual indicators for marked Pokémon in various interfaces
Expanded Mark Collection
- More marks from the Pokémon games
- Custom marks unique to Minecraft environments
Configurable Sound System
- Special sound effects when a Pokémon with a mark is sent out
- Ambient sounds that match the mark's theme
Mod Integrations
- Compatibility with Alpha Pokémon mods (ensuring only Alpha Pokémon can have Alpha marks)
- Weather mod integration for sandstorm, mist, and blizzard conditions
- Support for biome and dimension mods for more environment-based marks
In-Game Commands
- Easy addition/deletion/management of marks on Pokémon
- Admin commands for server management
- Player commands for checking mark information
Statistics Tracking
- Track how many of each mark you've collected
- Achievements for collecting specific mark combinations
📋 Available Mark Conditions
Marks utilize condition statements to decide whether they should be applied. Here's the complete set of available conditions:
🌍 Environment Conditions
- isThundering: Checks if the world is thundering
- isSnowing: Checks if it is raining and the biome precipitation is snow
- isRaining: Simply checks if it's raining in the world
- isNight: Checks whether the world is in a state of night
- isDay: Checks whether it is daytime in the world
⏰ Time Conditions
- isMoonPhase: Compares the present moon phase with a specified condition (e.g.,
isMoonPhase(<2)) - isGameTime: Checks if game time in ticks equals a specified value or range (e.g.,
isGameTime(>2005000)) - isDayTime: Checks if the daytime in ticks falls in a certain range (e.g.,
isDayTime(6000..7000)). Minecraft's day-night cycle lasts from 0 to 24000 ticks
📍 Location Conditions
- isPosition: Checks if the spawn position (x, y, z) is as specified (e.g.,
isPosition(*, >=20,!=0)) - isBiome: Checks whether the current biome matches given biome IDs (e.g.,
isBiome(minecraft:ocean, minecraft:desert)) - isDesert: Checks if the current biome is desert, badlands, or eroded badlands
🐠 Pokémon Conditions
- isPokemonIVSum: Checks whether the total IV values satisfy a condition (e.g.,
isPokemonIVSum(>=145)) - isFished: Checks if the Pokémon was spawned through fishing
🧩 Condition Expression Syntax
Conditions can be simple or complex with these powerful options:
Numerical Operators
- Support for
>,<,>=,<=,!=and range operators like..and..<
Wildcards
- Use
*as a wildcard to match any value
Logical Operators
!for negation||for OR&&for AND- Use
()to group conditions together
Example of a complex condition:
- !isDay || !(isBiome(minecraft:ocean, minecraft:desert) && !isPosition(*, >=20, !=0))
⚙️ Configuration
Highlights
From source dataGame versions
Built for Minecraft 1.21.1.
Loaders
Runs on Fabric.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists Cobblemon: PokeMarks as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Fabric
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorZeroDelusions, as published on Modrinth
- ✓LicenseCC-BY-NC-SA-4.0Free









