About Create:Parachute
From ModrinthThis mod adds a parachute to Sable
Create:Parachute (1.1.2+)
A parachute mod for Create and Sable physics Built parachute to your vehicle, deploy it with a redstone pulse, and glide down safely.
What did it do?
a drop a folder into <game root>/parachute/local/ containing .bbmodel and .png, and it shows up in the selection GUI instantly (The built-in parachute will be placed in the parachute folder when the mod loads successfully.) (The parachute needs to use a Java entity model(or Bedrock edition model) for the BlockBench project)
1.1.3+ : (You can now use the obj model. You need to put the .obj .mtl and the texture folder in the parachute/local/ server/)
- Controller GUI — right-click the block (or the pack) to open it:
- Drag — drag coefficient of the canopy (higher = slows you down faster)
- RotDrag — rotational damping (higher = spins stop faster)
- Cutaway — low-speed detach threshold in m/s; below this speed the chute
auto-retracts when enabled
- Low — toggle low-speed auto-detach on/off
- RS — redstone behaviour: a pulse deploys the chute; with RS on, another
pulse retracts it
- Save — apply the settings
- M — Set model offset
- P — Set pivot offset (this setting adjusts the pivot relative to the model, but in fact the pivot itself doesn't move)
- R — Set rotation (rotation point at the pivot)
- Scale (new in 1.1.2) — opens the Render Scale screen: one field (0.05 – 20)
that scales the whole model and canopy around the pivot
- lock — freeze the canopy's rotation, so it stops its idle sway/wobble
- pack (new in 1.1.2) — the red key hides/shows the pack block's own model
- Parachute selection GUI — opened from the controller's folder button.
One display box per parachute, scrollable list with a slider; click a box to select it and press confirm. The Open Folder button opens the game's <game root>/parachute/local/. (1.1.2: the list also tags parachutes that only exist as your local fallback.)
- Dye support — right-click a placed parachute with any dye to recolor it;
right-click with an axe to restore its original texture.
Parachutes on servers (new in 1.1.2)
- Your own parachutes and the ones you download are kept apart: yours live
in parachute/local/, and every server gets its own folder, parachute/server/<save uuid>/.
- Each world save has its own UUID (written into the save at
create_parachute/server-id.txt) and sends it to you when you log in, so changing a server's address or port never splits or mixes its folder. On the server side the library is still a plain parachute/<name>/.
- While you are on someone else's server, that server's parachutes win over
same-named local ones; in single player, or while you host the world, your local/ folder is used. Same name = the server's copy overwrites yours. save's UUID folder automatically, and the old address is kept in server-info.txt.
- If another player uses a parachute you don't have at all, it falls back to the
default mushroom.
Downloads for every player, sent in batches (new in 1.1.2)
/parachute listand/parachute downloadno longer need OP — any player can
browse the server library and pull parachutes. upload, distribute and delete still require OP.
- Downloads are streamed a little at a time (a limited number of bytes per
tick, one file at a time) instead of being packed into one big zip, so a large library still arrives over a slow connection, and you get a chat message when it finishes. There is nothing to unzip: the files land directly in the right parachute/server/<save uuid>/ folder.
- Server owners can turn it off or tune it in
config/create_parachute-common.toml: [download] allowPlayerDownload—trueby default[download] bytesPerTick— how much is sent to each player per tick,
65536 (64 KiB) by default; lower it on a weak server or a big library
[download] maxPendingFiles— queue limit,512by default
How to use
- Place the parachute block — or hold the parachute pack and right-click first
to pick which parachute it will place.
- Right-click it with an empty hand to open the controller and tune the
parameters (Drag / RotDrag / Cutaway / Low / RS).
- Send a redstone pulse to deploy it; it will slow your fall (or your
contraption) until you land or retract it.
- Recolor it with any dye, or revert it with an axe.
- (1.1.2) Fine-tune how it looks: Scale for size, the lock key to stop
the canopy swaying, and the pack key to hide the pack block itself.
- (1.1.2) On a server, use
/parachute listto see what the server has and
/parachute download to pull it into your own game.
Commands
Highlights
From source dataGame versions
Built for Minecraft 1.21.1.
Loaders
Runs on NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists Create:Parachute as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- NeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorAkashiSCO, as published on Modrinth
- ✓LicenseMITFree










