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Create:Parachute

by AkashiSCO · for Minecraft

This mod adds a parachute to Sable

21KDownloads
1d agoLast updated
MITLicense
NeoForgeLoaders

About Create:Parachute

From Modrinth

This mod adds a parachute to Sable

Create:Parachute (1.1.2+)

A parachute mod for Create and Sable physics Built parachute to your vehicle, deploy it with a redstone pulse, and glide down safely.

parachute

What did it do?

a drop a folder into <game root>/parachute/local/ containing .bbmodel and .png, and it shows up in the selection GUI instantly (The built-in parachute will be placed in the parachute folder when the mod loads successfully.) (The parachute needs to use a Java entity model(or Bedrock edition model) for the BlockBench project)

1.1.3+ : (You can now use the obj model. You need to put the .obj .mtl and the texture folder in the parachute/local/ server/)

  • Controller GUI — right-click the block (or the pack) to open it:
  • Drag — drag coefficient of the canopy (higher = slows you down faster)
  • RotDrag — rotational damping (higher = spins stop faster)
  • Cutaway — low-speed detach threshold in m/s; below this speed the chute

auto-retracts when enabled

  • Low — toggle low-speed auto-detach on/off
  • RS — redstone behaviour: a pulse deploys the chute; with RS on, another

pulse retracts it

  • Save — apply the settings
  • M — Set model offset
  • P — Set pivot offset (this setting adjusts the pivot relative to the model, but in fact the pivot itself doesn't move)
  • R — Set rotation (rotation point at the pivot)
  • Scale (new in 1.1.2) — opens the Render Scale screen: one field (0.05 – 20)

that scales the whole model and canopy around the pivot

  • lock — freeze the canopy's rotation, so it stops its idle sway/wobble
  • pack (new in 1.1.2) — the red key hides/shows the pack block's own model
  • Parachute selection GUI — opened from the controller's folder button.

One display box per parachute, scrollable list with a slider; click a box to select it and press confirm. The Open Folder button opens the game's <game root>/parachute/local/. (1.1.2: the list also tags parachutes that only exist as your local fallback.)

  • Dye support — right-click a placed parachute with any dye to recolor it;

right-click with an axe to restore its original texture.

Parachutes on servers (new in 1.1.2)

  • Your own parachutes and the ones you download are kept apart: yours live

in parachute/local/, and every server gets its own folder, parachute/server/<save uuid>/.

  • Each world save has its own UUID (written into the save at

create_parachute/server-id.txt) and sends it to you when you log in, so changing a server's address or port never splits or mixes its folder. On the server side the library is still a plain parachute/<name>/.

  • While you are on someone else's server, that server's parachutes win over

same-named local ones; in single player, or while you host the world, your local/ folder is used. Same name = the server's copy overwrites yours. save's UUID folder automatically, and the old address is kept in server-info.txt.

  • If another player uses a parachute you don't have at all, it falls back to the

default mushroom.

Downloads for every player, sent in batches (new in 1.1.2)

  • /parachute list and /parachute download no longer need OP — any player can

browse the server library and pull parachutes. upload, distribute and delete still require OP.

  • Downloads are streamed a little at a time (a limited number of bytes per

tick, one file at a time) instead of being packed into one big zip, so a large library still arrives over a slow connection, and you get a chat message when it finishes. There is nothing to unzip: the files land directly in the right parachute/server/<save uuid>/ folder.

  • Server owners can turn it off or tune it in config/create_parachute-common.toml:
  • [download] allowPlayerDownload — true by default
  • [download] bytesPerTick — how much is sent to each player per tick,

65536 (64 KiB) by default; lower it on a weak server or a big library

  • [download] maxPendingFiles — queue limit, 512 by default
GUI1 GUI2 GUI3

How to use

  1. Place the parachute block — or hold the parachute pack and right-click first

to pick which parachute it will place.

  1. Right-click it with an empty hand to open the controller and tune the

parameters (Drag / RotDrag / Cutaway / Low / RS).

  1. Send a redstone pulse to deploy it; it will slow your fall (or your

contraption) until you land or retract it.

  1. Recolor it with any dye, or revert it with an axe.
  2. (1.1.2) Fine-tune how it looks: Scale for size, the lock key to stop

the canopy swaying, and the pack key to hide the pack block itself.

  1. (1.1.2) On a server, use /parachute list to see what the server has and

/parachute download to pull it into your own game.

Commands

Read the full description on Modrinth →

Highlights

From source data

Game versions

Built for Minecraft 1.21.1.

Loaders

Runs on NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists Create:Parachute as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
NeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorAkashiSCO, as published on Modrinth
  • ✓LicenseMITFree

Create:Parachute, answered

Generated from the mod’s own source data.

Do my players need to install Create:Parachute?

Modrinth lists Create:Parachute as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

NeoForge.

Is it free?

Yes. Create:Parachute is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Create:Parachute on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add Create:Parachute in one click.