SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
✓ VerifiedGameplay & overhauls

Enchants and Expeditions

by Rebel459 · for Minecraft

An expansive reimagining of vanilla enchanting.

21KDownloads
28d agoLast updated
LicenseRef-Legacy-LicenseLicense
Fabric · NeoForgeLoaders

About Enchants and Expeditions

From Modrinth

An expansive reimagining of vanilla enchanting.

Join The Discord Support Me On Ko-Fi

_Made as part of Legacies, with the aim of reimagining the core principles of vanilla Minecraft. Explore, adventure and survive in an all-new world. If you like Enchants and Expeditions, I highly recommend you check out Legacies!_

Enchants and Expeditions is a comprehensive reimagining of almost the entire vanilla enchanting system - namely enchanting tables, anvils, bookshelves, enchanted books & even the enchantments themselves. This is achieved through a plethora of systematic tables - including enchanting table attributes, blessings, enchantment reworks and much more.

Using the Enchanting Table

Enchanting Tables

  • requires bookshelves in order to function
  • can now re-enchant already enchanted items up to the enchanting limit
  • the pool of available enchantments is highly customisable, and determined by a new set of enchanting attributes

Enchanting Attributes

  • Mana - primary attribute which represents classic magic & enchantments (ie sharpness, efficiency, physical protection)
  • Frost - primary attribute which represents cold magic (ie icebound, frostbite, chilled)
  • Scorch - primary attribute which represents fire magic (ie smiting, flame, blazing)
  • Flow - sub-attribute of mana & frost which represents water & movement (ie depth strider, respiration, quickstep)
  • Chaos - sub-attribute of frost & scorch which represents an unpredictable combination of elements (ie thorns, elemental protection, entropy)
  • Greed - sub-attribute of scorch & mana which represents a need for treasure (ie fortune, looting, luck of the sea)
  • Might - sub-attribute of all 3 primary attributes which represents strength (ie knockback, riptide, cleaving)
  • Corruption - represents the chance to receive a curse, defaults to 0
  • Divinity - represents the chance to receive a blessing, defaults to 0

Bookshelves

  • the vanilla Bookshelf slightly increases all attributes, excluding Corruption & Divinity
  • the Arcane Bookshelf increases Mana & its sub-attributes and is crafted with calcite
  • the Glacial Bookshelf increases Frost & its sub-attributes and is crafted with packed ice
  • the Infernal Bookshelf increases Scorch & its sub-attributes and is crafted with blackstone
  • full details can be found in-game on the tooltip of each block

Altar & Tomes

  • the Altar is crafted from Deepslate & Amethyst, and is used in order to place Tomes which can significantly influence the Enchanting Table and allows you to receive Blessings
  • 7 main tomes (Mana, Frost, Scorch, Flow, Chaos, Greed, Might) which each increase Divinity and Corruption simultaneously, alongside increasing their respective attribute & decreasing opposing ones
  • 2 modification tomes (Stability & Power) which reduces Corruption and increases enchanting power respectively
  • full details on the exact properties of each Tome can be found in-game as part of their item tooltips

Where to find Tomes

_Structures in rounded brackets are part of Legacies & Legends integration_

  • Tome of Mana: found in Strongholds (and Ruined Libraries or Simple Dungeons)
  • Tome of Frost: found in Igloos or Shipwrecks (and Frozen Dungeons)
  • Tome of Scorch: found in Fortresses (and Spires or Infernal Dungeons [with Wilder Wild])
  • Tome of Flow: found from slain Elder Guardians [and in Remnants' ominous vaults]
  • Tome of Chaos: found in Woodland Mansions (and Verdant Dungeons)
  • Tome of Greed: found in Ancient Cities (and Arid Dungeons)
  • Tome of Might: found in Trial Chambers ominous vaults (and Deep Dungeons)
  • Tome of Stability: traded from max level Librarians (requires VillagerConfig) and found in Mineshafts [and Remnants' library barrels]
  • Tome of Power: traded from max level librarians (requires VillagerConfig) and found in Trial Chambers [and Remnants' library barrels]

Using an Anvil

Anvils

  • repairing or renaming items no longer requires XP
  • combining enchanted items uses a new experience formula, which is static based on the enchantments being combined and the final output item
  • as such, there is no XP limit on the Anvil, you can do what you want so long as you do not exceed the enchantment cap

Enchanted Books

  • now have 4 durability, and only lose 1 when applied to an item
  • can be repaired with lapis lazuli
  • this makes treasure enchantments useable indefinitely once collected
  • enchanted books are still combined into one when merged, and cannot be enchanted at the enchanting table

Systems

Experience Improvements

Enchants and Expeditions adds a new, rebalanced experience formula (toggle-able in the config). The rebalance keeps level 1-30 balance very close to vanilla, whilst higher levels only increase slightly, ensuring players are not punished for collecting XP beyond level 30.

  • Levels 1-30 increase requirements every 5 levels, with level 30 requiring slightly more than vanilla (1500 vs 1395 cumulative)
  • Levels 31-90 increase requirements every 10 levels, with the overall increase being much slower than vanilla (lvl 90 requires 9000 cumulative XP rather than vanilla's 20393)
  • Levels 91+ have a spike in experience requirements, as beyond this point is intended to serve as recognition for player survival and grinding, rather than being efficient for enchanting. Lvl 95 requires 10000 cumulative XP, lvl 100 requires 15000 cumulative, and each level beyond 100 requires exactly 5000 xp per level

Together, these serve to make it much more viable to earn XP beyond level 30 for enchanting, whilst still having a jump at 90-100 to avoid the level number being over-inflated.

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 8 Minecraft versions, the newest being 26.1.2.

Loaders

Runs on Fabric and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists Enchants and Expeditions as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
FabricNeoForge
Runs on
Serverrequired on the server
Game versions
26.1.2 and 7 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorRebel459, as published on Modrinth
  • ✓LicenseLicenseRef-Legacy-LicenseFree

Enchants and Expeditions, answered

Generated from the mod’s own source data.

Do my players need to install Enchants and Expeditions?

Modrinth lists Enchants and Expeditions as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Fabric and NeoForge.

Is it free?

Yes. Enchants and Expeditions is free to download from Modrinth. Its license is LicenseRef-Legacy-License.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Enchants and Expeditions on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add Enchants and Expeditions in one click.